A glass-swan modelled with Blender and rendered with Indigo. No PostWork was made! The DOF and Bloom are directly made with Indigo. Rendertime was 15 hours (1600x1200).
Last edited by Furumaru on Sun Jun 03, 2007 11:35 pm, edited 3 times in total.
Your Ground bump is perfect
what HDRI did you used... something free???
Kram1032 wrote:uhm... you couldn't tweak DoF, afterwards, anyway.
Rendering a depth map (in your 3D app), and using it in Photoshop...
A special filter is in PS since CS1 to do DOF in postproduction (sure gimp etc. could use it to!)