To create a diffuse transmitter material, set the type to "Diffuse" and then use the opacity slider to change the relative amount of transmittance and reflectance.
The Thin Glass material will export as a Blend between a null material and a high IOR phong material. Choosing the material will set the Sketchup opacity to 20 (sets the blend factor to 0.2). The material is not meant to have thickness. It has barely been tested so let me know what you think of it. I will post a sample render of it later. I don't know if it renders any faster than normal glass but at least it gives decent results without the need to have thickness.
To select the material you want to edit, click on it in the paint bucket or select an object with that material and press your material editor short-cut key (I suggest using an Alt or Control combination so that you don't accidentally change your material name).
#Version 0.8 beta1
#Added: application and material observers to determine the current selected material in the Paint Bucket
#Changed: combined material browser with material editor
#Changed: render setting 'bidirectional' to 'tracing method' to allow selection of more methods including hybrid
#Added: support for diffuse transmitter material. Change relative amount of reflectance and transmittance with the Sketchup opacity slider
#Added: Thin Glass material type
I'm positive there are lots of bugs lurking so go easy on me....
Whaat
