Show off your final renders
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OnoSendai

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by OnoSendai » Tue Apr 10, 2007 6:03 pm
Bidir was off for this one.
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Display took 8.42284s
Time elapsed: 8h, 37m, 39s
Done 1791590000.00000 samples (3121.23693 samples per pixel)
57681.44234 samples / second (17.33660 micro-seconds / sample)
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Attachments
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- im1176130198.png (814.46 KiB) Viewed 4037 times
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Zom-B

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by Zom-B » Tue Apr 10, 2007 6:18 pm
very nice result
the only problem is the low speed/high noise for this method to visualize lightbeams...
but hey... I got enough time

polygonmanufaktur.de
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suvakas

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by suvakas » Tue Apr 10, 2007 10:26 pm
Hey Ono, is the sun outside the SSS medium or inside? Is there a difference at all (out or in) ?
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manitwo
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by manitwo » Tue Apr 10, 2007 10:36 pm
forgot to comment this:
it rocks!

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OnoSendai

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by OnoSendai » Tue Apr 10, 2007 10:50 pm
thx.
The sun is 'outside' the scattering medium.
The scattering medium is contained in a sphere with radius 20m, approximately the size of the scene.
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Kram1032
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by Kram1032 » Wed Apr 11, 2007 2:26 am
But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?
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Kosmokrator
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by Kosmokrator » Wed Apr 11, 2007 2:29 am
hey how works the medium with exr maps for lighting...?
i wonder.....ono can u make a test with this scene and exr lighting setup?
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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Zom-B

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by Zom-B » Wed Apr 11, 2007 2:37 am
perhaps one of this
free HDR Skys could be usable for this...
polygonmanufaktur.de
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drBouvierLeduc
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by drBouvierLeduc » Wed Apr 11, 2007 2:51 am
Hey, could someone explain quicly how to get that "ray" effect ?
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suvakas

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by suvakas » Wed Apr 11, 2007 3:04 am
Kram1032 wrote:But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?
Good point ! Didn't think of it.
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Kram1032
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by Kram1032 » Wed Apr 11, 2007 3:51 am
@ drBouvierLeduc:
Basically, it's weak SSS.
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OnoSendai

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by OnoSendai » Wed Apr 11, 2007 9:33 pm
Yes, the effect is from weak SSS/participating media (uses the same code).
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