dusty Sponza participating media test final

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OnoSendai
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dusty Sponza participating media test final

Post by OnoSendai » Tue Apr 10, 2007 6:03 pm

Bidir was off for this one.

------------------------------------------------
Display took 8.42284s
Time elapsed: 8h, 37m, 39s
Done 1791590000.00000 samples (3121.23693 samples per pixel)
57681.44234 samples / second (17.33660 micro-seconds / sample)
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Zom-B
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Post by Zom-B » Tue Apr 10, 2007 6:18 pm

very nice result :D

the only problem is the low speed/high noise for this method to visualize lightbeams...
but hey... I got enough time :wink:
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suvakas
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Post by suvakas » Tue Apr 10, 2007 10:26 pm

Hey Ono, is the sun outside the SSS medium or inside? Is there a difference at all (out or in) ?

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manitwo
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Post by manitwo » Tue Apr 10, 2007 10:36 pm

forgot to comment this:
it rocks! :D

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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 10:50 pm

thx.
The sun is 'outside' the scattering medium.
The scattering medium is contained in a sphere with radius 20m, approximately the size of the scene.

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Kram1032
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Post by Kram1032 » Wed Apr 11, 2007 2:26 am

But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?

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Kosmokrator
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Post by Kosmokrator » Wed Apr 11, 2007 2:29 am

hey how works the medium with exr maps for lighting...?
i wonder.....ono can u make a test with this scene and exr lighting setup?
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Zom-B
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Post by Zom-B » Wed Apr 11, 2007 2:37 am

perhaps one of this free HDR Skys could be usable for this...
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drBouvierLeduc
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Post by drBouvierLeduc » Wed Apr 11, 2007 2:51 am

Hey, could someone explain quicly how to get that "ray" effect ?

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suvakas
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Post by suvakas » Wed Apr 11, 2007 3:04 am

Kram1032 wrote:But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?
Good point ! Didn't think of it.

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Kram1032
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Post by Kram1032 » Wed Apr 11, 2007 3:51 am

@ drBouvierLeduc:
Basically, it's weak SSS.

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OnoSendai
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Post by OnoSendai » Wed Apr 11, 2007 9:33 pm

Yes, the effect is from weak SSS/participating media (uses the same code).

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