Indigo Exporter for 0.7t5 - beta release

Announcements, requests and support regarding the Cinema 4D exporter
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Phoenix
Indigo 100
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Post by Phoenix » Wed Mar 14, 2007 12:24 pm

There are a few things I noticed:

When I export from C4D my scene always is named "justsomerandomcrap.xml" whether if I add the extension ".xml" to my chosen name or not. But the .3ds and .obj files get the right names.

The menue point "Info..." in the Indigo Exporter plugins folder in C4D shows nothing.

I tried both of these with the C4D releases R9.6 and R10.

And, by the way, why does the main plugin file still has the name of the cinema4dsdk and is not changed to something own like "IndigoExporter.cdl" or something similar?


But non the less, thank you very much for all your work! :o)

okazaky
Posts: 57
Joined: Thu Aug 31, 2006 5:30 am

Post by okazaky » Thu Mar 15, 2007 10:08 pm

Thank you so much for your hard work!
(I didn't know that you have been a 3D-Ring member, cool ;)

jackei
Posts: 12
Joined: Tue Oct 10, 2006 12:36 am

problem

Post by jackei » Thu Mar 15, 2007 11:59 pm

hy...i have a problem:

with cinema 4d releas 10 the exporter doesn't work. cinema 4d crashes and the indigo render is white...what is the problem?

greez..jackei

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manitwo
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Location: Tirol - Austria

Post by manitwo » Fri Mar 16, 2007 12:29 am

i have the same problem with r10 - c4d crashes when i try to export -
example scene works tho - really confusing.

btw: hello jackei! :D

jackei
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Post by jackei » Fri Mar 16, 2007 5:10 am

hy manitwo...yes i know. it's a long time since i wrote something in this forum=)

kadajawi
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Post by kadajawi » Fri Mar 16, 2007 2:20 pm

Probably you've messed something up in the indigo render tags or the objects you applied them too. In my case I had something as plane instead of a polygon object.

@fused: Great work so far, and I like the idea with the default material. At least something :D

Hris
Posts: 14
Joined: Thu Sep 07, 2006 6:20 pm

I want to sorry...

Post by Hris » Sun Mar 18, 2007 9:11 am

I want to sorry you guys, because i promised last week, that i'll try to write some tutorial for this exporter...but i was hardworking in my job and i had no time for this...:( well, Mr.Fused i'm still surprised that you still can find time for work with exporter. Take my respect for you.

Greets from Poland
Hris

jackei
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Joined: Tue Oct 10, 2006 12:36 am

Post by jackei » Mon Mar 19, 2007 12:21 am

does anybody work with cinema 4d r.10? i have still the same problem. maybe someone could upload a c4d r.9 file and the exportet files that works with this exporter....then i can see whats the problem.

greez jackei

jackei
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Post by jackei » Mon Mar 19, 2007 12:26 am

does anybody work with cinema 4d r.10? i have still the same problem. maybe someone could upload a c4d r.9 file and the exportet files that works with this exporter....then i can see whats the problem.

greez jackei


edit: now i think i know what's the problem. the exporter doesn't export the <mesh> tags in the xml. only for my meshlight. when i use a indigo-objekt tag the exporter crashes:(

Code: Select all

<?xml version="1.0" encoding="UTF-16" ?>
<!--generated by Indigo Exporter for C4D-->
<!--using TinyXml-->
<scene>
    <renderer_settings>
        <width>800</width>
        <height>600</height>
        <metropolis>true</metropolis>
        <bidirectional>false</bidirectional>
        <max_num_consec_rejections>100</max_num_consec_rejections>
        <max_depth>1000</max_depth>
        <halt_time>-1</halt_time>
        <save_igi>true</save_igi>
    </renderer_settings>
    <camera>
        <pos>-5.41212 -0.91150 5.16513</pos>
        <up>0.67582 0.11382 0.72822</up>
        <forwards>0.71811 0.12094 -0.68534</forwards>
        <aperture_radius>0.02</aperture_radius>
        <focus_distance>0.36</focus_distance>
        <sensor_width>0.036</sensor_width>
        <lens_sensor_dist>0.036</lens_sensor_dist>
        <aspect_ratio>1.333</aspect_ratio>
        <white_balance>D65</white_balance>
        <autofocus />
    </camera>
    <background>
        <spectrum>
            <rgb>
                <rgb>0 0 0</rgb>
            </rgb>
        </spectrum>
    </background>
    <tonemapping>
        <reinhard>
            <pre_scale>1</pre_scale>
            <post_scale>1</post_scale>
            <burn>6.0</burn>
        </reinhard>
    </tonemapping>
    <mesh>
        <!--Platonischer Körper-->
        <name>justsomerandomcrap0</name>
        <normal_smoothing>false</normal_smoothing>
        <external>
            <path>justsomerandomcrap0.3ds</path>
        </external>
    </mesh>
    <material>
        <name>kugel</name>
        <phong>
            <ior>1</ior>
            <diffuse>0.85 0.85 0.85</diffuse>
            <exponent>1000</exponent>
        </phong>
    </material>
    <material>
        <name>boden</name>
        <diffuse>
            <colour>0.85 0.85 0.85</colour>
        </diffuse>
    </material>
    <meshlight>
        <!--Platonischer Körper-->
        <scale>0.01</scale>
        <pos>-0.324 -2.889 4.354</pos>
        <rotation>
            <matrix>1 0 0 0 1 0 0 0 1</matrix>
        </rotation>
        <mesh_name>justsomerandomcrap0</mesh_name>
        <spectrum>
            <blackbody>
                <temperature>6500</temperature>
                <gain>1</gain>
            </blackbody>
        </spectrum>
    </meshlight>
</scene>

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manitwo
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Post by manitwo » Mon Mar 19, 2007 12:49 am

right - same over here. (r10)
you succeed in isolating the problem 8)

WLAD
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Post by WLAD » Mon Mar 19, 2007 1:00 am

hi jackei,
get you always this wrrong xml export?
for me the exporter works well.


WLAD

jackei
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Post by jackei » Mon Mar 19, 2007 8:07 am

yes always. the exporter doesn't work well with c4d r10.

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon Mar 19, 2007 8:21 am

there will be an update soon. it will have proper error handling :)

sry i was pretty lazy.

and maybe ill try to compile with r10 sdk.

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue Mar 20, 2007 8:00 pm

@jackei:

i think your problem can be sloved when you assign a cinema material to every object that has a object tag.

i implemented a default material for objects without a material.

new version coming soon (maybe tomorrow, or even today if i can go home before afternoon)

WLAD
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Post by WLAD » Wed Mar 21, 2007 12:23 am

jackei try to export this file
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exporter test.rar
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