Cans

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Pinko
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Post by Pinko » Sat Oct 28, 2006 1:52 am

:shock: :shock: :shock:
Pinko. :shock:

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Tato
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Post by Tato » Sat Oct 28, 2006 3:25 am

everyrthing is perfect manitwo. but the liguid needs more detail, i think. the drops looks strange but the whole conpcept is awesome. 8)

Moses
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Post by Moses » Sat Oct 28, 2006 9:27 am

Does indigo have shutter speed settings, 'cause there is no motion blur in this scene?

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skypa
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Post by skypa » Sat Oct 28, 2006 12:15 pm

A little motion blur would be nice (even if added in postpro) but I love the overall concept. Has a real "caught in the action" feeling too it. :)

Kachu
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Post by Kachu » Sun Oct 29, 2006 8:07 am

manitwo
Did you use a normal map or a bump map for the can?

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joegiampaoli
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Post by joegiampaoli » Sun Oct 29, 2006 9:39 am

I think it's awesome! :D

If you leave the gold NK Data then the liquid won't look so "strange" because of the fluid simulation resolution, because it looks as though it were the proper metallic density (pretty much like mercury), if you render it as water (transparent) then it does look as water (or more fluid density) processed in low resolution.

You can try other metals, considering background color....

But transparent also looks nice!

I like it!
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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manitwo
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Post by manitwo » Mon Oct 30, 2006 12:32 am

Thank you guys!
maybe i will rerender this with a better fluid resolution and
faked motion blur. (If nick pick this scene - sooner, if not - later :lol: )
Did you use a normal map or a bump map for the can?
i used a bump map cause indigo can't use normalmaps atm, but the bumpmap did his job well i think :wink:
You can try other metals, considering background color....
What metal would you use?
now, change the can to a toilet, and you've got a funny scene, too.
:lol: :lol: good idea :D

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F.ip2
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Post by F.ip2 » Thu Mar 15, 2007 6:48 am

manitwo

i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!

claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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manitwo
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Post by manitwo » Thu Mar 15, 2007 7:01 am

F.ip2 wrote:manitwo

i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!

claas
Image

Code: Select all

    <material>
        <name>alu</name>
        <phong>
            <fresnel_scale>0.8</fresnel_scale>
            <nk_data>nkdata/Al.nk</nk_data>
            <exponent>40</exponent>
        </phong>
    </material>
:wink: hope this helps

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F.ip2
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Post by F.ip2 » Thu Mar 15, 2007 7:26 am

manitwo

i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!

claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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F.ip2
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Post by F.ip2 » Thu Mar 15, 2007 7:33 am

Hey

thanks for the fast reply. I see u use the aluminum nk file.


could you please specify the high and low gain options?
I am new to indigo.

also I have a major issue with the tonal mapping. how did you set settings in for indigo?
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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manitwo
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Post by manitwo » Thu Mar 15, 2007 7:57 am

tonemapping: reinhard, kinda standard (3/1/6 or something)

left spot: blackbody, 5100°, gain=0.001

right spot: blackbody, 5100°, gain=0.09

background spot:
- outer part: blackbody, 3150°, gain=0.9
- inner part: blackbody, 6100°, gain=0.4

:wink:

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F.ip2
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Post by F.ip2 » Thu Mar 15, 2007 8:29 am

mh strange, i worked with the gain setting but nothing happened to me.

I only noticed a change when I was working with the Power(Watt) value.

with 3/1/6 you mean "pre_scale 3 - post_scale 1 - burn 6" order?


i noticed that the indigo exporter does not allow as many values behind the"," for Gain as iin your example. 0.1 thats all i could enter. Looks like i need to hack the xml file. also fresnel is not supported in the exporter.


in which program are you setting up your scenes? is that max?
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

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Kram1032
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Post by Kram1032 » Thu Mar 15, 2007 8:53 am

yes, it wont give that much decimals for now...
yes, it's everytime prescale/postscale/burn, just as the exporter says :D

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manitwo
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Post by manitwo » Thu Mar 15, 2007 8:56 am

F.ip2 wrote:with 3/1/6 you mean "pre_scale 3 - post_scale 1 - burn 6" order?
yes.
F.ip2 wrote:i noticed that the indigo exporter does not allow as many values behind the"," for Gain as iin your example. 0.1 thats all i could enter. Looks like i need to hack the xml file. also fresnel is not supported in the exporter.


in which program are you setting up your scenes? is that max?
i did that with the old c4d-exporter of blacklizard.
well, if you have problems with these numbers simply multiply them(all) with 10 - the result will be the same.(if you have reinhard tm enabled)
for example:
0.01 instead of 0.001,
9 instead of 0.9,
....
:wink:

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