[Req] Specular / IOR mapping of texture
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[Req] Specular / IOR mapping of texture
Another very important aspect for a photorealistic renderer is imho the ability to pply a texture as a specular map. Meaning, that the specularity of a glossy surface can vary according to a (bw-)texture.
This is extremely important if you want to render realistic skin or dirty glossy materials.
This is extremely important if you want to render realistic skin or dirty glossy materials.
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- Posts: 517
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@OnoSendai: Mmh. Haven't thought about that. Guess I have to admit it is possible.
But as with alpha-mapping this technique is hardly user-friendly. And as far as I understand it, you can only use it as a blend between TWO material settings and not a gradual change in paramtesrs according to the grey-level of the texture pixel...
@SmartDen: OnoSendai is referring to the technique described here:
http://www2.indigorenderer.com/joomla/f ... php?t=1225
Although in this case it is decribed for alpha-mapping, it can also be used for specular-mapping or any other change of material-paramters according to a texture...

But as with alpha-mapping this technique is hardly user-friendly. And as far as I understand it, you can only use it as a blend between TWO material settings and not a gradual change in paramtesrs according to the grey-level of the texture pixel...
@SmartDen: OnoSendai is referring to the technique described here:
http://www2.indigorenderer.com/joomla/f ... php?t=1225
Although in this case it is decribed for alpha-mapping, it can also be used for specular-mapping or any other change of material-paramters according to a texture...
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Ok, I will put that remark in the theoretically-possible-but-really-not-usable corner...suvakas wrote:You can blend as many blend-materials as you want![]()

But hey, if you write a nice exporter that handles all the awkwardness and delivers a nive user-interface and this blend-blending does not slow down indigo even more, be my guest.

Is that so? What you are telling me is that if I have a material with exponent 50 and a material with exponent 1000 I can gradually blend those two materials using a texture that consists of shades of grey?suvakas wrote:What do you mean its not working with gradual greys? The blend mask can have whatever gradient in it![]()
Suvakas
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