Show off your final renders
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lycium
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by lycium » Sat Jan 23, 2016 6:04 am
Awesome material indeed! Thanks for your contribution
Pibuz wrote:Is that displaced a little?
Thanks Bubs!
Looking at the silhouette, I'd say yes.
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bubs

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by bubs » Sat Jan 23, 2016 6:53 am
No problems! It is displaced slightly. It actually just a recoloured version of the 'wool fabric' I previously uploaded. So the displacement from this can also be used on that one!
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bubs

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by bubs » Wed Jan 27, 2016 3:54 am
Had another go at this with a different chair. Decided to try letting Indigo figure out the bloom / volumetrcis too rather than my heavy handed approach for the last time!

Used a method explained by Zom-B here
http://www.indigorenderer.com/forum/vie ... 5&start=15 I also raised the contrast a bit... I think it looks a lot better now.
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bubs

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by bubs » Fri Feb 05, 2016 3:20 am
I've been tinkering with this model of Tadao Ando's Benesse House for a while, and finally got a bit of time to try rendering it. I wanted quite a stylized image with heavy contrast and vignette, so that's what I did! I kept the Indigo render reasonably low in contrast to give me something to work with in the start. As a side note on post I often add in some 'dirt' in PS to help with realism... in this scene that was proving extremely difficult due to the curvature of the walls, so I did a very quick 'dirt' render for the walls and used this as an overlay in PS. Never done this before but it worked pretty well!
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Last edited by
bubs on Fri Feb 05, 2016 11:03 pm, edited 1 time in total.
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lycium
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by lycium » Fri Feb 05, 2016 3:24 am
That does indeed look awesome! Great work

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Oscar J

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by Oscar J » Fri Feb 05, 2016 8:24 am
Cool! I hope you're going to do more shots of this scene.
The lights along the sides look a little green to me.
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Zalevskiy
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by Zalevskiy » Fri Feb 05, 2016 4:31 pm
premium quality, nice render
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bubs

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by bubs » Fri Feb 05, 2016 11:41 pm
Thanks guys!
Oscar J wrote:Cool! I hope you're going to do more shots of this scene.
The lights along the sides look a little green to me.
I am actually trying another shot... trying to get some reflected caustics off the water

and I think you're right about the lights, I was using a different monitor than I usually do, must have been something not quite calibrated correctly. I'll fix in place above.
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bubs

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by bubs » Mon Feb 08, 2016 10:48 pm
Reflected caustics didn't come out quite as strong as I hoped , but I'm still pretty happy.
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Polinalkrimizei
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by Polinalkrimizei » Sun Feb 14, 2016 8:32 am
Great renders.
With that strong sun, it really looks like you were painting with light.
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Oscar J

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by Oscar J » Thu Feb 18, 2016 1:41 am
Sweet.
What are the render times for your renders? On what hardware? They're always so clean.
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bubs

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by bubs » Thu Feb 18, 2016 7:57 am
I'm not even sure it qualifies as hardware!

a really very ordinary i5 with 8gb ram and the most basic gpu known to man... But I normally find if I'm doing something at between 6-10 megapixel I just leave it overnight and it's normally fine, or at most a few spots need a quick region blast

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zeitmeister

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by zeitmeister » Thu Feb 18, 2016 8:13 am
Very cool!
Only the bump or displacement map of the water bothers me a little bit... maybe a nicer map would produce nicer results in caustics and refraction of the bottom.
Cheers, zeiti
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bubs

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by bubs » Thu Feb 18, 2016 9:10 am
It's not a map, it's ISL shader...
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bubs

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by bubs » Tue May 24, 2016 2:50 am
Been busy so missing here for a while! Firstly let me congratulate the Glare team on IR4

(better late than never...

) Great job all round!
Unfortunately I do not currently have a computer or graphics card that can really test 4 out so I'm still languishing in world of 3.8. But I think it still holds it's own!
Ono kindly put one of my older images in the gallery recently and I kinda cringed at the vegetation in it, so I thought I'd have a crack at a different angle with better grass etc.. the second is an evening shot of a previous scene requested by Oscar (again better late than never!

)
Keep up the great work guys!
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