kklors render stuff

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FakeShamus
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Re: kklors render stuff

Post by FakeShamus » Wed Feb 18, 2015 5:36 am

festive!

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Juju
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Re: kklors render stuff

Post by Juju » Wed Feb 18, 2015 9:44 pm

wow, very outer space, Hubble type of image

can you reproduce it?
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perfahl
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Re: kklors render stuff

Post by perfahl » Fri Feb 20, 2015 2:13 am

CTZn wrote:
perfahl wrote:really nice renderings! where can we try the clouds shader? could not find it in the materials section..
Hi perfahl, you can download it from the most recents posts in my own wip thread right into this very sub forum.

I have not uploaded it because it is experimental.

Thanks CTZn!

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kklors
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Re: kklors render stuff

Post by kklors » Fri Feb 20, 2015 4:49 am

Juju wrote:wow, very outer space, Hubble type of image

can you reproduce it?

Thank you!
Yeah i can, although it changes appearance quite drastically because it's all micro scale.

More shader tests. Remotely based on the cloud shader, until things went out of control.
Attachments
022b.jpg

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Tramis
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Re: kklors render stuff

Post by Tramis » Sat Feb 21, 2015 11:13 am

It still looks great :)

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CTZn
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Re: kklors render stuff

Post by CTZn » Tue Feb 24, 2015 9:55 am

are the staired lines shader based or mesh ? if the former how the heck !?
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kklors
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Re: kklors render stuff

Post by kklors » Wed Feb 25, 2015 6:05 pm

CTZn wrote:are the staired lines shader based or mesh ? if the former how the heck !?
It's sort of both. The stairs come from a mesh, a shader drives opacity and position.

More stuff...
Attachments
023b.jpg
024b.jpg

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thesquirell
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Re: kklors render stuff

Post by thesquirell » Wed Feb 25, 2015 10:51 pm

That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....

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CTZn
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Re: kklors render stuff

Post by CTZn » Fri Feb 27, 2015 10:01 am

thesquirell wrote:That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....
even though they might originate from my shader, I believe that kklors is able and encouraged into derivating from them !
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kklors
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Re: kklors render stuff

Post by kklors » Wed Mar 04, 2015 5:35 pm

thesquirell wrote:That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....
Haha it is. Frankensteined a lot though. Not that I know what I'm doing to be honest. That stuff works for certain scenes and certain light angles sometimes, sometimes it doesn't.

A quick something while nerding GDC.
Attachments
025b.jpg

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kklors
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Re: kklors render stuff

Post by kklors » Thu Mar 05, 2015 1:34 pm

Untitled

Does look a bit like pencil in a way.
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untitled_44.jpg

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Headroom
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Re: kklors render stuff

Post by Headroom » Thu Mar 05, 2015 2:59 pm

Your "stuff" blows my mind. In a good way ;-)
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bubs
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Re: kklors render stuff

Post by bubs » Thu Mar 05, 2015 9:11 pm

Man, the shader in that last one is incredible! Can you share any details of setup?

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CTZn
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Re: kklors render stuff

Post by CTZn » Thu Mar 05, 2015 10:59 pm

kklors wrote:Untitled

Does look a bit like pencil in a way.
ahwmazing, I would like to know more...
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kklors
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Re: kklors render stuff

Post by kklors » Fri Mar 06, 2015 10:02 pm

Thanks a lot!

Unfortunately it's not a shader. As stupid simple as it sounds pretty much all what makes this effect is MLT noise and brutal overexposure. I attached the original render.

The only thing I did to it is slightly blurring it and applying some swirly fractal noise ontop in Multiply at 15% opacity. That's it. Loved the hatched sketch look in the raw render already, just tried to emphasize it.
Attachments
quickrender.jpg

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