kklors render stuff
Re: kklors render stuff
wow, very outer space, Hubble type of image
can you reproduce it?
can you reproduce it?
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Re: kklors render stuff
Hi perfahl, you can download it from the most recents posts in my own wip thread right into this very sub forum.CTZn wrote:perfahl wrote:really nice renderings! where can we try the clouds shader? could not find it in the materials section..
I have not uploaded it because it is experimental.
Thanks CTZn!
Re: kklors render stuff
Juju wrote:wow, very outer space, Hubble type of image
can you reproduce it?
Thank you!
Yeah i can, although it changes appearance quite drastically because it's all micro scale.
More shader tests. Remotely based on the cloud shader, until things went out of control.
Re: kklors render stuff
are the staired lines shader based or mesh ? if the former how the heck !?
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Re: kklors render stuff
It's sort of both. The stairs come from a mesh, a shader drives opacity and position.CTZn wrote:are the staired lines shader based or mesh ? if the former how the heck !?
More stuff...
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Re: kklors render stuff
That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....
Re: kklors render stuff
even though they might originate from my shader, I believe that kklors is able and encouraged into derivating from them !thesquirell wrote:That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....
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Re: kklors render stuff
Haha it is. Frankensteined a lot though. Not that I know what I'm doing to be honest. That stuff works for certain scenes and certain light angles sometimes, sometimes it doesn't.thesquirell wrote:That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G....
A quick something while nerding GDC.
Re: kklors render stuff
Your "stuff" blows my mind. In a good way 

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Re: kklors render stuff
Man, the shader in that last one is incredible! Can you share any details of setup?
Re: kklors render stuff
ahwmazing, I would like to know more...kklors wrote:Untitled
Does look a bit like pencil in a way.
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Re: kklors render stuff
Thanks a lot!
Unfortunately it's not a shader. As stupid simple as it sounds pretty much all what makes this effect is MLT noise and brutal overexposure. I attached the original render.
The only thing I did to it is slightly blurring it and applying some swirly fractal noise ontop in Multiply at 15% opacity. That's it. Loved the hatched sketch look in the raw render already, just tried to emphasize it.
Unfortunately it's not a shader. As stupid simple as it sounds pretty much all what makes this effect is MLT noise and brutal overexposure. I attached the original render.
The only thing I did to it is slightly blurring it and applying some swirly fractal noise ontop in Multiply at 15% opacity. That's it. Loved the hatched sketch look in the raw render already, just tried to emphasize it.
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