Oscar's rendering thread

Get feedback from others on your works in progress
Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Oscar's rendering thread

Post by Voytech » Fri May 23, 2014 11:45 pm

Beautiful renders!

Still don't understand how one could get in our out of the car but hell, it's a concept right?

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Oscar's rendering thread

Post by Headroom » Sat May 24, 2014 12:59 pm

These renders are superb quality. Modeling, Materials, Lighting, Camera are spot on. That stuff belongs onto the front page!

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Sat May 24, 2014 11:31 pm

Thanks a lot guys! Makes all the work a worthwhile experience.
bubs wrote:Seriously high end stuff there Oscar! Very very good...

Personal preference would be for a slight phong on the ground surface, like in your Viper model, but this is by no means a critique, just a comment... Keep up the work!
Thanks man!

I considered it, but it might have turned out to "blingy" since the car really has a lot of poppy reflections by itself.
bubs wrote:The design is not too shabby either!! :wink:
Aww... you really think so? :wink:
Voytech wrote:Beautiful renders!

Still don't understand how one could get in our out of the car but hell, it's a concept right?
I imagine it could work with scissor doors... but yes, who cares, right? :lol:
Headroom wrote:These renders are superb quality. Modeling, Materials, Lighting, Camera are spot on. That stuff belongs onto the front page!
Thanks mate! Would love to see it on the front page or in the gallery, we'll see what the devs think of it.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Sun May 25, 2014 3:30 am

Oscar J wrote: Thanks mate! Would love to see it on the front page or in the gallery, we'll see what the devs think of it.
It's definitely gallery worthy, if it's rendered for a bit longer, as there is still some noise in the image. We can render it at the office if you want.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Sun May 25, 2014 4:31 am

Sorry, there's no way I'm going through the whole post processing stage again. Also these renders are already rendered for 16 hours each on a quad core i7 (BiDir MTL), so you'd have to let it render for days to get rid of all the noise.

Here are two slightly denoised and resized pics for you though, take it or leave it. :)
Hela bilen LQ denoised.jpg
Hela bilen LQ denoised & resized.jpg
Hjulet resized.jpg

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Oscar's rendering thread

Post by StompinTom » Sun May 25, 2014 10:22 am

Love the colors. Mean!

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Mon May 26, 2014 3:27 am

Glad you like it!

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Oscar's rendering thread

Post by zeitmeister » Mon May 26, 2014 6:16 am

Very cool, again!
Did you try Path Tracing bidir? With an ss of 4 it will come out nearly noise-free after the same time or earlier.
Someone here said that "MLT is not a long distance runner", and in my experience its absolutely true.


Grüsse, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Oscar's rendering thread

Post by Zom-B » Mon May 26, 2014 10:31 am

zeitmeister wrote:"MLT is not a long distance runner", and in my experience its absolutely true.
I can second that :/
polygonmanufaktur.de

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Tue Sep 09, 2014 4:00 am

Back at it guys... thinking about making a chunky little sister to my previous concept.
Attachments
bild.jpg

User avatar
DJ AntOn
Posts: 72
Joined: Mon Jul 03, 2006 4:02 am
Location: Russia, Moscow

Re: Oscar's rendering thread

Post by DJ AntOn » Wed Sep 10, 2014 12:57 am


User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Wed Sep 10, 2014 2:33 am

Hehe, that's brilliant mate. Yes, I've tried to implement some organic shapes.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Fri Sep 12, 2014 3:56 am

Got my hands on an Aventador geometry. Please excuse the noise!
Attachments
aventador.jpg

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Oscar's rendering thread

Post by Zom-B » Fri Sep 12, 2014 3:59 am

Super sexy as always Oscar, thumbs up!
polygonmanufaktur.de

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Fri Sep 12, 2014 8:04 am

Thanks man, higher res coming soon.

Post Reply
852 posts

Who is online

Users browsing this forum: No registered users and 32 guests