I'm sharing the IGM to keep up with the good spirit
WIPs: CTZn
Re: WIPs: CTZn
Meanwhile... Not sure what I was after when I started the session but I came to this...
Essentially four octaves of 3d voronoï. Ono *blink blink blink *
I'm sharing the IGM to keep up with the good spirit
It's a working copy, pretty slow code.
I'm sharing the IGM to keep up with the good spirit
- Attachments
-
- boulder (2).igm
- (4.81 KiB) Downloaded 541 times
obsolete asset
Re: WIPs: CTZn
I really like this CTZn! I took the liberty (hope you don't mind) of blending this with a little bit of moss to try on an outdoor scene, and I think it looks pretty great.
I adjusted the colour perameters slightly to make them a bit closer, as I thought the contast between them was a bit strong.
Keep up the great work!
I adjusted the colour perameters slightly to make them a bit closer, as I thought the contast between them was a bit strong.
Keep up the great work!
Last edited by bubs on Fri Nov 29, 2013 9:55 pm, edited 1 time in total.
Re: WIPs: CTZn
I'm glad that the material was used right away, don't kid me bubs ! The bump mapping is as strong as the displacement value, that's too much by definition. The bump shader requires a terminal multiplier of 0.1 to 0.5 max.
Nice blending !
Nice blending !
obsolete asset
Re: WIPs: CTZn
Cool material CTZn, please add to MatDB!
Re: WIPs: CTZn
Okay wow cool. Thanks !
I'll try to fiddle more with it AND post a final soon. Push me anytime for the cause !
Please note that the shared parameters must be edited in the displacement editor for changes to take effect (clip does nill).
I'll try to fiddle more with it AND post a final soon. Push me anytime for the cause !
Please note that the shared parameters must be edited in the displacement editor for changes to take effect (clip does nill).
obsolete asset
Re: WIPs: CTZn
Those Boulders Rock 
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: WIPs: CTZn
Almost there x_x got rid of the sticky, dull looking thing finally !
Main proc:wich allows to sum outputs like so
That's of no use for you at this point but that's my victory shout after too many hours of struggle. Fifteen estimated.
Because I kept missing the '/ 2.0' thingy (and a methodology/discipline for analysis)
Pwnd ! Upload within 36h.
Main proc:
Code: Select all
def distance(vec3 ps, real scl, int oct) real:
let
octave = toFloat(oct + 1)
pw = pow(2, octave) / 2.0
pos = ps * (scl * pw * paramOctavesRatio())
Vo = voronoi3d(pos, paramDisorder())
in
dist(pos, Vo) / pwCode: Select all
distance(pos, scale, 0)
+ distance(pos, scale, 1)
+ distance(pos, scale, 2)
+ distance(pos, scale, 3)
+ ...Because I kept missing the '/ 2.0' thingy (and a methodology/discipline for analysis)
Pwnd ! Upload within 36h.
obsolete asset
Re: WIPs: CTZn
Well not there yet 
Surface details are done (will lower top noise a bit in bump mapping), but the albedo shader sucks big time, I'll redo something different and I know what.
edit: By the way, please do feature your tweaks, variants, colour schemes and blends anytime. bubs' take is pretty successful imo.
Surface details are done (will lower top noise a bit in bump mapping), but the albedo shader sucks big time, I'll redo something different and I know what.
edit: By the way, please do feature your tweaks, variants, colour schemes and blends anytime. bubs' take is pretty successful imo.
- Attachments
-
- boulder (2.7 final tweaks).igm
- (4.81 KiB) Downloaded 518 times
obsolete asset
Re: WIPs: CTZn
Screw the boring albedo shaders ! It way more fun to operate per RGB component indeed. So, this is about shapes more than colour schemes really since I'm supposed to lay a rock down ouch
!
obsolete asset
Re: WIPs: CTZn
The sturdy rock.

bubs you've got the green light if you want to tweak it into a blend and upload. You name it
edit:
It may be necessary to use the displacement editor in order to have the feature updated.

bubs you've got the green light if you want to tweak it into a blend and upload. You name it
edit:
It may be necessary to use the displacement editor in order to have the feature updated.
obsolete asset
Re: WIPs: CTZn
No pressure then! 
Great work by the way! My Archviz appreciation is heading your way!
Great work by the way! My Archviz appreciation is heading your way!
Re: WIPs: CTZn
What I'm trying here is to have some control over the clouds side shape but am failing atm for some reason... I'm multiplying the signal over the clouds range by the positive lobe of a sinus but it doesn't show up, so I'm not able to map details over that range yet.
- Attachments
-
- clouds over sphere off-scale test.ma.zip
- Maya scene (.ma)
It's actually a box variation of the shader (height based shader). - (14.63 KiB) Downloaded 603 times
obsolete asset
Who is online
Users browsing this forum: No registered users and 79 guests



