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For instancing you should use Alt+D instead of the array modifierSmartDen wrote:No, it's pure geometry. Modeled in Blender with array modificator, because i hoped it would be exported as instanced meshes, but it don'tkepler wrote:You have used bump-mapping, right?
Maybe i will try it with bump mapping later, The xml file is about 8 mb now
There are to much tiles to instance per hand and it will be too inexactlykepler wrote:For instancing you should use Alt+D instead of the array modifierSmartDen wrote: No, it's pure geometry. Modeled in Blender with array modificator, because i hoped it would be exported as instanced meshes, but it don't
Maybe i will try it with bump mapping later, The xml file is about 8 mb now
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