ISL XPeriments

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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Tue Jun 11, 2013 11:45 pm

Added some water...
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Re: ISL XPeriments

Post by juan_irender » Wed Jun 12, 2013 1:25 am

Well, these terrain pics are a bit "commemorative", since very similar pics were produced about 30 years ago.
If Indigo gets official support for voxel rendering, then with ISL aid, we will be able to render "Mandelbulbs", a more actual fractal rendering art.

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Re: ISL XPeriments

Post by juan_irender » Thu Jul 25, 2013 12:09 am

Hi all.
Here´s a material with a very small ISL contribution: an emitting material with some "volume", adequate for using with 3D (non planar) illuminating surfaces.
Problem is that 3D illuminating objects appears flat in renderings, with this small ISL cheat on the emission channel, we get a fresnel-type effect, darkening the center softly.
Here´s the link in the material section:
http://www.indigorenderer.com/materials/materials/1190

Hope you like it!

PD: the glowing effect is the inverse as I pretend first time: glowing at the edge, dimming at the center! Sorry.

Ciao.
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Re: ISL XPeriments

Post by juan_irender » Thu Jul 25, 2013 7:23 am

Hi again.
New version of the emitter surface (v 1.5), adds two colour parameters to control the overall look, now you can achieve more natural results.

Ciao.
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3Dsurface_emitter.jpg
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CTZn
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Re: ISL XPeriments

Post by CTZn » Thu Jul 25, 2013 7:45 am

cool. I liked the first version you removed, it was quite subtle and nice.

One thing: this does change both the look of emitters and the way they are emitting light.
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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Thu Jul 25, 2013 7:57 am

Hi CTZn!
With the last version of the material, you can achieve the same look of the first version: simply choose a dark gray for the edge and white for the center.
I suppose the light color spreading are changed, but in a scene like the twiligth lighted exterior of Pibuz last renderings, I think this shortcoming will hardly be noted.

Thanks!
Last edited by juan_irender on Thu Jul 25, 2013 8:17 am, edited 1 time in total.
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OnoSendai
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Re: ISL XPeriments

Post by OnoSendai » Thu Jul 25, 2013 8:01 am

Hi Juan,
These are quite intriguing renders.
Do you have any research papers / experiments this work is based on?

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Oscar J
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Re: ISL XPeriments

Post by Oscar J » Thu Jul 25, 2013 8:18 am

Looks pretty nice, but will these subtle differences be noticeable when rendering with camera tonemapping and the emitters are blown out anyway?

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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Thu Jul 25, 2013 8:25 am

Hi Ono.
This material is based on an old shader trick, nothing more. A fresnel-like effect to modulate the surface colour (emitting colour in this case) depending on incidence of the ray hitting the surface.
I don't like the tipical flat look of 3d surface emitters, thats all.

Thanks.
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Re: ISL XPeriments

Post by juan_irender » Thu Jul 25, 2013 8:33 am

Hi Oscar.
I hope these effects could be preserved with camera tone mapping, the pity isI have only a portable computer at hand now, so I can't do the tests I would like.
But after all, you can always use an HDR image procedure: 3 to 5 exposures and compositing with a suitable software.

Ciao.
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Re: ISL XPeriments

Post by juan_irender » Sat Jul 27, 2013 8:42 pm

Hi.
The emitter material put to test.
As you can see, the effect is subtle but noticeable: neon tubes looks solid, instead of flat.
Scene rendered with camera tone mapping.

Ciao.
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Re: ISL XPeriments

Post by zeitmeister » Wed Jul 31, 2013 7:05 am

Very cool fresnel look!!
Cheers, David



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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Wed Jul 31, 2013 6:01 pm

Glad you like it, Zeitmeister, thanks!
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Re: ISL XPeriments

Post by Polinalkrimizei » Thu Aug 01, 2013 6:05 am

I'll definitely try that, what a great idea. Should be a standard setting for emitters, looks so much better I guess!!

Thanks Juan for sharing and caring.

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Re: ISL XPeriments

Post by zeitmeister » Thu Aug 01, 2013 9:56 am

Yes, thanks for sharing!!
Cheers, David



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