DEV-thread - Blendigo v0.7 - material-editor-exporter
Linux
@zuegs:
under Linux in the exporter-GUI the filename of the texture is correct, with slashes (/) in the file path but previewing the material gives this error:
SceneLoaderExcep: Failed to load texture
"\home\francesco\.wine\drive_c\Indigo-07\grid.jpg" (In element 'albedo_texture', around line 34, column 13)
If I modify the filename passed to the function launchIndigo(filename) with:
filename = os.path.basename(filename)
all is working correctly.
I think this depends on Indigo and how it handles file paths, not on the exporter, in fact I obtain more or less the same error with some files in the testscenes directory.
under Linux in the exporter-GUI the filename of the texture is correct, with slashes (/) in the file path but previewing the material gives this error:
SceneLoaderExcep: Failed to load texture
"\home\francesco\.wine\drive_c\Indigo-07\grid.jpg" (In element 'albedo_texture', around line 34, column 13)
If I modify the filename passed to the function launchIndigo(filename) with:
filename = os.path.basename(filename)
all is working correctly.
I think this depends on Indigo and how it handles file paths, not on the exporter, in fact I obtain more or less the same error with some files in the testscenes directory.
Hi SmartDenSmartDen wrote:And what is this?zuegs wrote: @SmartDen:, not sure about sorry, when i set green-scattering i can also see green-colored scattering from the media. Only the light that passes medium without scattering is magenta. So i think scattering color matches the color i can see from media???
I think it must be inversed
Yes, but when i lower "IOR" i get this
I feel confused

I don't know, if Blendigo does it, but Wedges Exporter did it even without Vertex groups 
It's done by multiple tri-sets:
tris 1-1000 have this colour, tris 1001-2000 have that colour...
I've done this once, by accident:
I've made a cylinder which had applied two Materials to it:
1 Perfect Reflector and 1 Chrome...
I just wanted the Perfect Reflector and Edited the .xml to erase the crome mat, but I've forgotten to apply the Perfect Mirror Mat to any faces -> Indigo Crashes, 'cause Chrome doesn't exist xD
Then, I found out the things, written above
That's why The Materials Tag is written in the tri-tree : Multiple Material Usage....
It's done by multiple tri-sets:
tris 1-1000 have this colour, tris 1001-2000 have that colour...
I've done this once, by accident:
I've made a cylinder which had applied two Materials to it:
1 Perfect Reflector and 1 Chrome...
I just wanted the Perfect Reflector and Edited the .xml to erase the crome mat, but I've forgotten to apply the Perfect Mirror Mat to any faces -> Indigo Crashes, 'cause Chrome doesn't exist xD
Then, I found out the things, written above
That's why The Materials Tag is written in the tri-tree : Multiple Material Usage....
hi neepneep, hi kram1032
For me assigning more than one material to a object works fine. I create all blender-materials I need and assign them to the object with help of the "New" button on the "Link and Materials"-page on "Edition(F9)" panel. Then in Edit-mode I use the "Assign button to assign a specific material to selected faces of my object. After that I go to Blendigo and setup for each blender-material-name the correct indigo-material. Et voilà

For me assigning more than one material to a object works fine. I create all blender-materials I need and assign them to the object with help of the "New" button on the "Link and Materials"-page on "Edition(F9)" panel. Then in Edit-mode I use the "Assign button to assign a specific material to selected faces of my object. After that I go to Blendigo and setup for each blender-material-name the correct indigo-material. Et voilà

If you think about it, it makes sense. You are scattering all the green light, letting the purple/magenta light through. Since the IOR is 0, you aren't getting any refraction. Red and blue light is essentially unaffected by your spherezuegs wrote: Yes, but when i lower "IOR" i get this![]()
I feel confused![]()
SMALL UPDATE
- uniform sss (by SmartDen)
I changed some path-handling routines that shout give some improves for Linux systems. So I'am realy not sure if this will be an advantage or disadvantage.... perhaps better first back-up old script
Please Linux users, if some one could tell me what works and what doesn't work... also if XML-output is correct or not... thanks for all help
AND A BIG THANKS FOR ALL THE NICE FEEDBACKS
- uniform sss (by SmartDen)
I changed some path-handling routines that shout give some improves for Linux systems. So I'am realy not sure if this will be an advantage or disadvantage.... perhaps better first back-up old script
Please Linux users, if some one could tell me what works and what doesn't work... also if XML-output is correct or not... thanks for all help
AND A BIG THANKS FOR ALL THE NICE FEEDBACKS
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