Indigo Renderer 3.6.2 Beta Release

General News and accouncements regarding the Indigo render engine
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CTZn
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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Tue Dec 11, 2012 5:28 pm

Thanks a lot Ono, sweet enhancements. I will gladly resume the works on 3D woods.

I am assuming that "displacement shaders" include bump shaders.

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OnoSendai
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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Thu Dec 13, 2012 4:29 am

CTZn wrote:Thanks a lot Ono, sweet enhancements. I will gladly resume the works on 3D woods.

I am assuming that "displacement shaders" include bump shaders.
Bump height as a function of pos_os won't work quite yet.

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CTZn
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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Thu Dec 13, 2012 9:48 am

OnoSendai wrote:
CTZn wrote:Thanks a lot Ono, sweet enhancements. I will gladly resume the works on 3D woods.

I am assuming that "displacement shaders" include bump shaders.
Bump height as a function of pos_os won't work quite yet.
Ah, it's ok !

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Antonis777
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Antonis777 » Sat Dec 15, 2012 12:36 am

Can't save my works at any picture file extension (jpeg,png etc) not even as igi...

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Bosseye
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Bosseye » Sat Dec 15, 2012 4:44 am

Out of interest, how much do you guys focus on pure rendering speed improvements/optimisation on each release etc, rather than this stream of new features? Or is a minor speed increase an inherent part of each new release?

Not that I'm complaining about new features, they're all very clever and awesome, but from my point of view what would make the biggest difference to my workflow is being able to render cleaner faster.

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Pibuz
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Pibuz » Mon Dec 24, 2012 2:41 am

Hey guys sorry: which external mesh formats are currently supported?

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CTZn
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Re: Indigo Renderer 3.6.2 Beta Release

Post by CTZn » Mon Dec 24, 2012 3:24 am

Pibuz wrote:Hey guys sorry: which external mesh formats are currently supported?
Currently .obj, .3ds, .ply, and .igmesh.
wrong, see two posts below
Last edited by CTZn on Mon Dec 24, 2012 8:20 am, edited 1 time in total.

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Pibuz
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Pibuz » Mon Dec 24, 2012 3:36 am

I just tested 2 3ds models and Indigo tells me it is a non supported format.. Maybe a bug? Or something going wrong with the two models...

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OnoSendai
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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Mon Dec 24, 2012 4:01 am

Pibuz wrote:I just tested 2 3ds models and Indigo tells me it is a non supported format.. Maybe a bug? Or something going wrong with the two models...
We don't support .3ds any more.

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Oscar J
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Oscar J » Mon Dec 24, 2012 5:31 am

OnoSendai wrote:
Oscar J wrote:Is a Blender exporter under development?
Hi Oscar,
We will update the Blender exporter soon to support coating and double sided thin materials, maybe this week.
Any updates on this? Can't wait to try double side mats out.

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JH-CAD-Architekt
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Re: Indigo Renderer 3.6.2 Beta Release

Post by JH-CAD-Architekt » Tue Dec 25, 2012 10:40 pm

Hi,

I need an Button in the Cindigo-Material-Extras, that automatically exports
the backing-size on the used bitmap-size (first found bitmap in
colour-chanel) of the texture (see attachement "backing_in_used_Bitmap-size.jpg")

Is it possible in Cindigo 3.6?

I haven't installed it yet, because not plenty of time...
Can someone of you freaky guys look for me...

Thanks
Best regards,
Johannes
Attachments
backing_in_used_Bitmap-size.jpg
"baking_in_used_Bitmap-size.jpg

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Zom-B
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Zom-B » Wed Dec 26, 2012 11:58 am

JH-CAD-Architekt wrote:I need an Button in the Cindigo-Material-Extras, that automatically exports
the backing-size on the used bitmap-size (first found bitmap in
colour-chanel) of the texture (see attachement "backing_in_used_Bitmap-size.jpg")
and why based on that? what if there is no map at all for the color, but some bump to bake? and why exactly do you ask here for that and not in the c4d exporter subforum???

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Oscar J
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Re: Indigo Renderer 3.6.2 Beta Release

Post by Oscar J » Thu Jan 03, 2013 10:59 am

We still haven't got any exporters that can use these new functions. When will they be available?

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OnoSendai
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Re: Indigo Renderer 3.6.2 Beta Release

Post by OnoSendai » Thu Jan 03, 2013 11:32 am

Oscar J wrote:We still haven't got any exporters that can use these new functions. When will they be available?
Hi Oscar,
I want to change the Coating and double sided thin materials to have roughness as a parameter instead of exponent. After that we can work on exporter support for them.

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zeitmeister
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Indigo Renderer 3.6.2 Beta Release

Post by zeitmeister » Thu Jan 03, 2013 8:43 pm

Uhm... interesting; what is the difference?

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