[REQ] Transculency
[REQ] Transculency
Possible to add transculency controlled by color and weight map ? Or something similar ?
Or maybe diffuse transmitter controlled by weight map ?
Or maybe diffuse transmitter controlled by weight map ?
Re: [REQ] Transculency
Hi Dcm,
What kind of material are you wanting to make?
What kind of material are you wanting to make?
Re: [REQ] Transculency
I could imagine some leaves that has thinner parts and thicker areas.
I try to get something like that by blending Phong & DT using a "thickness map"...
But doing so the "thiner" areas are getting less reflective... so its a trade-off :/
Would it be possible to have some "Phong Transmitter" material?!
I try to get something like that by blending Phong & DT using a "thickness map"...
But doing so the "thiner" areas are getting less reflective... so its a trade-off :/
Would it be possible to have some "Phong Transmitter" material?!
polygonmanufaktur.de
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: [REQ] Transculency
Hehe,
Ono is working on that, I heard...
Ono is working on that, I heard...
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Transculency
The luminosity of the diffuse transmitter texture acts as the weighting parameter if I'm correct, in wich case hue can be considered separately.
obsolete asset
Re: [REQ] Transculency
Rather than blending phong with DT, you simply can blend phong with a blend of diffuse and DT (nested blend). Your diffuse color should have the same color as the phong.
The thickness would then controlled by the blending function of diffuse and DT.
Etienne
The thickness would then controlled by the blending function of diffuse and DT.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: [REQ] Transculency
... righto.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Transculency
(you know that we know that you know you know we know)
(matrioska thinking mode: ON)
(matrioska thinking mode: ON)
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: [REQ] Transculency
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Transculency
By my request i meant, that we should control transparency by weight map = faking simple plane into geometry with thickness with material.
Simply, imagine leaf, which have more thickness towards its center. Now, you can do leaf as "sheet of paper", homogenously transparent in all areas. Or im missing somethnig ? I just want to make leaf where i can control "dark transparent areas" by bitmap. In real life, every leaf have some thickness, transculency...but leaves are not transculent like sheet of paper, homogenously in all areas. There is kind of variation, how light is comming thru leaf and spreading inside of leaf.
good exaple

Simply, imagine leaf, which have more thickness towards its center. Now, you can do leaf as "sheet of paper", homogenously transparent in all areas. Or im missing somethnig ? I just want to make leaf where i can control "dark transparent areas" by bitmap. In real life, every leaf have some thickness, transculency...but leaves are not transculent like sheet of paper, homogenously in all areas. There is kind of variation, how light is comming thru leaf and spreading inside of leaf.
good exaple

-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: [REQ] Transculency
Add a color texture to a diffuse translucent material, that will control the color of the translucency. Mix this with a diffuse material with your surface color. The BW mix map will determine the 'thickness' of your material. Mix this blend material with a phong 'surface' material to control reflection / sheen.dcm wrote:By my request i meant, that we should control transparency by weight map = faking simple plane into geometry with thickness with material.
Simply, imagine leaf, which have more thickness towards its center. Now, you can do leaf as "sheet of paper", homogenously transparent in all areas. Or im missing somethnig ? I just want to make leaf where i can control "dark transparent areas" by bitmap. In real life, every leaf have some thickness, transculency...but leaves are not transculent like sheet of paper, homogenously in all areas. There is kind of variation, how light is comming thru leaf and spreading inside of leaf.
good exaple
Someone already alluded to this setup, which lets you control the apparent thickness of the leaf with the first blend.
Re: [REQ] Transculency
PLEASE PLEASE post a graphic scheme!
Sounds to me like you're trying to explain integral calculation without writing down a single number
Sounds to me like you're trying to explain integral calculation without writing down a single number
Who is online
Users browsing this forum: No registered users and 83 guests


