General questions about Indigo, the scene format, rendering etc...
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lycium
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by lycium » Fri Apr 20, 2012 1:10 pm
I've been working on experimental support for implicit surfaces in Indigo the last couple of days after hours, and there's a reference implementation now (pictured here). Thanks to Fused for the late-night modelling help!
This object is the tanglecube:
http://mathworld.wolfram.com/Tanglecube.html
To-do:
1. Hook up ISL/Winter evaluation (0-based potential function for position+time)
2. Render some 3D fractals with Indigo

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CTZn
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by CTZn » Fri Apr 20, 2012 1:27 pm
Do you mean that the surface is never approximated using triangles ? How much parametric is what we see here ? *incredulous*
edit: I sense the big thing, like infinitely smooth surfaces with a small memory footprint, integral nurbs support and crazy stuff like that ? Astonishing then !
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lycium
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by lycium » Sat Apr 21, 2012 1:16 pm
It's for a (theoretically) black-box implicit surface where you define a potential function for (x,y,z,t) that's postive outside, negative inside and 0 on the boundary. the normal is everywhere the gradient of this potential function.
Work on this is suspended until certain important other work is done tho

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FakeShamus
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by FakeShamus » Sat Apr 21, 2012 2:10 pm
Oh man, awesome possiblities though.
procedural mountains and landscapes somewhere in the future, maybe?
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lycium
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subpixel

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by subpixel » Thu Apr 26, 2012 8:05 am
Great work!
I would love to see implicit blob surfaces or hair primitives (hopefully supporting deformation blur).
Any information on incorporation to Indigo?
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Headroom

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by Headroom » Thu Apr 26, 2012 10:51 am
I love that sort of abstract fractal art. Great stuff lycium!!!
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Zom-B

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by Zom-B » Thu Apr 26, 2012 6:41 pm
The interesting part here is how a user can export stuff from his 3D app into something controllable & useful...
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lycium
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by lycium » Tue May 01, 2012 12:29 am
I've done some more work this past weekend on making implicits a normal object type (alongside the sphere etc) with proper XML tags, however it's still a ways from being integrated into a normal Indigo build. It's now also working with an ISL potential function, which is where all the flexibility will be coming from! I'll drop a replacement Indigo.exe here first for those brave explorers wishing to try it early, however
Finally, about the "practicality" of this implementation: it's not intended to be an important core feature, and it surely won't be the way to render NURBS or subdivision surfaces directly, besides which I'm not aware of any 3D modelling packages which directly support general implicit surfaces in this way. So its "practical" use is quite limited, in a sense.
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CTZn
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by CTZn » Tue May 01, 2012 2:55 am
lycium wrote:Finally, about the "practicality" of this implementation: it's not intended to be an important core feature, and it surely won't be the way to render NURBS or subdivision surfaces directly
I hoped it would but that's still intriguing !
lycium wrote:besides which I'm not aware of any 3D modelling packages which directly support general implicit surfaces in this way.
Not even Maya I recon. Comparison doesn't hold reason however
Okay, is it possible for instance to generate a bunch 3d peebles via ISL with this implementation ? Peebles, because they're simple enough to define usually.
Looking forward for this new ground to be explored !
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lycium
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by lycium » Sun May 06, 2012 12:05 pm
Cheesestraws wrote:Houdini supports this.
Awesome! That's great to know, and Houdini looks really interesting

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kalyan
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by kalyan » Thu Aug 16, 2012 5:24 am
Hi lycium,
Could you post the equations for the implicit surfaces which you rendered...Thanks..
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lycium
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by lycium » Fri Sep 14, 2012 5:29 am
Hi kalyan, welcome to the forum! The equation used for the first image is actually referenced in the original post:
http://mathworld.wolfram.com/Tanglecube.html
For the others, they are highly experimental (and procedural, i.e. not fully algebraic) ones hacked into a rendering system of mine I worked on before coming to work on Indigo.
edit: Clarified which ones I haven't got equations for.
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galinette

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by galinette » Fri Sep 14, 2012 5:53 am
lycium wrote:2. Render some 3D fractals with Indigo

lycium wrote: the normal is everywhere the gradient of this potential function.
Hmmm... How do you define the gradient of a fractal?

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