How do I now explode a distorted texture? Used to be a case of right clicking the texture in Sketchup, selecting UV mapping and selecting the option then saving the exploded distorted texture somewhere, but that doesn't appear to be an option anymore? Indigo v3.4.4
Thanks,
Edit - I'm getting a triangle UV index out of bounds error now. I've tried mucking about with the UV mapping in the active mesh dialogue but I can't see a way to sort this out

