Polinalkrimizei: Thanks

I will try out the indigo max plugin today to render out the rest of the props I did yesterday,
I will post here more often when I got comfortable with the plugin
zeitmeister Thanks
Most of my models are done in 3ds max, sometimes using zbrush to add some details but not to often.
Also you might see that my models are more beveled than they would be in real life, that is because they are highpoly models for game art work, so the bevels have to be softer to catch in the normal map bake for the lowpoly
