scattering plugin

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dcm
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scattering plugin

Post by dcm » Fri Jun 22, 2012 5:16 am

Can someone advice me nice scattering plugin for 3ds max. Most of popular are vray or mental native :?

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ENSLAVER
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Re: scattering plugin

Post by ENSLAVER » Sat Jun 23, 2012 2:15 am

Specifically for indigo? Which exporter are you using?

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dcm
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Re: scattering plugin

Post by dcm » Sat Jun 23, 2012 2:19 am

im using maxigo 3.0.7

im starting to learn exteriors and i need smart scattering tool which can provide great results :roll:

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ENSLAVER
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Re: scattering plugin

Post by ENSLAVER » Sat Jun 23, 2012 4:18 am

Unfortunately I love scattering too and have mostly exhausted the list of scattering plugins that may possibly work with indigo. I don't think there are any plugins you can use with that version of maxigo. I believe it's the version without the pflow and scattering options that the pre max 2012 versions had (2012 needed a lot to be re-written).

You can use the graphite modeling tools object painter, it's called "object paint" in the ribbon. If you are using high poly trees/etc, it will probably be a good idea to turn box mode on for them. You will have a limit on the total number of objects though because they will be in the scene, rather than generated at render time, and it will take an extremely long time to export.

You can use this piece of maxscript to turn box mode on quickly for selected objects, just paste it into the listener box. Running it again will set selected objects back to normal.

Code: Select all

for o in (getCurrentSelection()) do ( o.boxmode = not o.boxmode )
Sorry, not much help =\

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dcm
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Re: scattering plugin

Post by dcm » Sat Jun 23, 2012 4:20 am

thanks anyway

i would love to see pro scaterring plugin which can support any engine on market

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ENSLAVER
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Re: scattering plugin

Post by ENSLAVER » Sat Jun 23, 2012 10:18 pm

dcm wrote:thanks anyway

i would love to see pro scaterring plugin which can support any engine on market

Yeah something that worked really well for vray/indigo would make me happy =P I think the problem is that renderers load geometry/instances differently. The scatter plugin has to account for the differences, I guess it's too much work for them to make it compatible with every renderer on the market. Conversely the renderer can take care of it's own scattering (like old maxigo/indigo's new <scatter> stuff)

tar_gniK
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Re: scattering plugin

Post by tar_gniK » Sun Jun 24, 2012 3:39 am

Older versions of Maxwell Scatter work with Maxigo/Indigo. I tried them with trees, but textures are not applied correctly to the instances. For basic stuff like grass, it should work well.

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