bug - sun light

Feature requests, bug reports and related discussion
isabelp1
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bug - sun light

Post by isabelp1 » Thu Feb 15, 2007 7:16 am

http://www.fotothing.com/isabelp/

why do i have this errors?
if i move the sun light (in blender) to the left the error is to the left
if i move sun to the right, the error is to the right.. :twisted:
the error becam often if i move my camera in a new point.
thanks, bye :D

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Kram1032
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Post by Kram1032 » Thu Feb 15, 2007 7:44 am

Looks a bit like broken normals, but I'm not sure....

isabelp1
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Post by isabelp1 » Thu Feb 15, 2007 8:02 am

thanks kram, you are a very gentleman :D !
mmmhh ... normal.. what can i do?
you saw the other image, casagialla is the same scene (i just move camera and sun) and haven't that error.. why??

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zsouthboy
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Post by zsouthboy » Thu Feb 15, 2007 8:35 am

your scene scale might be so far off, it's reaching the edges of the "sky" (ono said 300m sphere, IIRC)

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Kram1032
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Post by Kram1032 » Thu Feb 15, 2007 8:41 am

np ;)

300 BU...
Wouldn't it get completely black, in this case?
Otherwise (If it doesn't get black), I already had the bug, when I positioned the sun 50 BUs (which should be 50m and not 300!?) above the ground...
A circle was like night and the rest was lit correctly...
Just move your sun down...
To 10-20 BU is fine...
(Formula to check lengh: (x²+y²+z²)^(1/2)= distance to the Midpoint 0x0y0z, look, that this is beyond 30, better at about 20)

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zsouthboy
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Post by zsouthboy » Thu Feb 15, 2007 12:25 pm

Indigo doesn't "place" the sun based on where it was in Blender. The only thing it cares about is the delta angle between 0 and 180, and the theta angle (between "earth" and the "sun")

Keeping the sun exactly the same, and moving it on the z axis in blender, will have no effect. :)

isabelp1
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Post by isabelp1 » Thu Feb 15, 2007 7:52 pm

thank guys :D
i'll try moving the sun, Bye!

isabelp1
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Post by isabelp1 » Fri Feb 16, 2007 12:48 am

i moved the sun but the error remains.. (the error follow the sun)
i think that you understand the problem, that is a "normal" problem
What i must do to correct my normal?
will be better if i erase my mesh and remake it new?

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Zom-B
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Post by Zom-B » Fri Feb 16, 2007 1:09 am

isabelp1 wrote:will be better if i erase my mesh and remake it new?
:shock:
polygonmanufaktur.de

mario
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Dimensione xml

Post by mario » Fri Feb 16, 2007 3:38 am

Rendering molto bello. Che dimensione ha il file xml? Con tutte quelle tegole...Quanto tempo?
Ciao
Mario
---------------------------------------------------------------------------------------
Beautiful render: What's the dimension of xml file?How many time to export in xml from Blender?javascript:emoticon(':roll:')
Rolling Eyes

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Kram1032
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Post by Kram1032 » Fri Feb 16, 2007 4:17 am

Yes! Maybe, the whole scene is just too big^^
But what do you mean with:
{Con tutte quelle tegole...Quanto tempo?
--------------------------------------------------
How many time to export in xml from Blender?}?

Edit: Did you use the hot-key Ctrl+N, before exporting it?
This should completely clean up your Normals...
If this doesn't work, there are intersecting faces inside the house, or something like this...

isabelp1
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Post by isabelp1 » Fri Feb 16, 2007 5:15 am

Grazie :oops: ma non mi sembra ancora abbastanza fotorealistico..
suggerimenti?
Il file xml è circa 51 MB e ci mette un minutino Blender ad esportarlo, indigo ci mette un minutino a caricarlo e via
Le tegole effettivamente sono tante ma quando esporto, quelle dietro le metto su un layer inattivo..

-------------------------------------------------------------
Thanks :oops: but i think that it does'nt seems much realistic
the xml file is about 51 MB and Blender take one minute to export
Indigo take one minute to elaborate it.
"tegole" are the roof's element .., they are too much anyway the file works
bye :D

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Kram1032
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Post by Kram1032 » Fri Feb 16, 2007 8:46 am

teogle = roof tiles?
And: how did you solve the problem? Ctrl+N?

isabelp1
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Location: Italy

Post by isabelp1 » Fri Feb 16, 2007 7:46 pm

i solve the "Normal" problem...
i remake my 2 mesh :D
now it works
thanks

mario
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Suggerimenti

Post by mario » Sat Feb 17, 2007 2:42 am

No, è molto bello, e poi se non devi partecipare ad un concorso ma è per lavoro va bene così, fidati!!
Piuttosto gli alberi sono un pò "rigidi", c'è un metodo per usare foto di alberi veri, ma è un pò lungo da spiegare, dovrei postare a parte.
Mario
---------------------------------------------------------------------------------------
No, is beautiful, if is for job this is OK.
Trees are rigid, there is a methodo for use real trees photos, but this method is too long for explain here, i can post it separate

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