Tonemapping GUI binary release v0.1

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OnoSendai
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Tonemapping GUI binary release v0.1

Post by OnoSendai » Tue Feb 13, 2007 9:58 pm

Very, very, beta release:


http://www2.indigorenderer.com/montecar ... r_v0_1.zip

I'll probably open src it soon (no promises tho :) )


EDIT: i've released 0.7 test 5, which can write igi files.
See the announcement forums.
Last edited by OnoSendai on Fri Jun 22, 2007 8:29 pm, edited 2 times in total.

neepneep
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Post by neepneep » Tue Feb 13, 2007 10:14 pm

Is it possible to supply a test .IGI to experiment with?

ps. :D

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OnoSendai
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Post by OnoSendai » Tue Feb 13, 2007 10:16 pm

soon :)

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Kosmokrator
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Post by Kosmokrator » Tue Feb 13, 2007 11:50 pm

Ono after this release i think,,,its possible to manipulate the bloom parameters via this tonemapping gui....?
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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OnoSendai
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Post by OnoSendai » Wed Feb 14, 2007 12:22 am

Kosmokrator wrote:Ono after this release i think,,,its possible to manipulate the bloom parameters via this tonemapping gui....?
Yes.. when it is added to the GUI.

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CTZn
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Post by CTZn » Wed Feb 14, 2007 1:02 am

Hey Ono, the interaction is perfect, that's a good job !

Very handy !

One question tho, does the defaults settings of 1 1 6 means that the tonemapping should be:

Code: Select all

<tonemapping>
	<reinhard>
		<pre_scale>1</pre_scale>
		<post_scale>1</post_scale>
		<burn>6</burn>
	</reinhard>
</tonemapping>
:?:

or it's not related ?

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Post by Kosmokrator » Wed Feb 14, 2007 1:08 am

Thnx Ono!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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OnoSendai
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Post by OnoSendai » Wed Feb 14, 2007 1:24 am

CTZn wrote:Hey Ono, the interaction is perfect, that's a good job !

Very handy !

One question tho, does the defaults settings of 1 1 6 means that the tonemapping should be:

Code: Select all

<tonemapping>
	<reinhard>
		<pre_scale>1</pre_scale>
		<post_scale>1</post_scale>
		<burn>6</burn>
	</reinhard>
</tonemapping>
:?:

or it's not related ?
yes, that's the reinhard defaults.

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CTZn
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Post by CTZn » Wed Feb 14, 2007 1:37 am

OK, thx !

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Post by IanC » Wed Feb 14, 2007 4:15 am

Very cool, I look forward to trying it :)

Anyone get it to run with wine? I'm quite inexperienced with wine and it's complaining about missing dlls, despite my best efforts to point it in the right direction.

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CTZn
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Post by CTZn » Wed Feb 14, 2007 5:04 am

Try typing the full path for both indigo.exe and the igi image. If I would not, the command Ono gave above won't work for me.

Code: Select all

C:\Progs\3d\indigo\indigo_07_test5\indigo.exe -r C:\Progs\3d\indigo\indigo_07_test5\renders\Copieim1171371423.igi
That works for me on Windows. There must be a Copieim1171371423.xml beside for resume to work, if I'm correct. You must rename your xml manually to match the name of the igi image, and copy the xml scene beside the image, in renders folder.

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Post by GNUdo » Wed Feb 14, 2007 5:22 am

IanC wrote:Very cool, I look forward to trying it :)

Anyone get it to run with wine? I'm quite inexperienced with wine and it's complaining about missing dlls, despite my best efforts to point it in the right direction.
I managed to make it work by installing two dlls (MSVCP71.DLL and msvcr71.dll, search them with Google) in windows/system under wine drive c:
Then it works very well..

Thank you Ono!
Ciao

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fused
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Post by fused » Wed Feb 14, 2007 6:19 am

very nice. no more renders with crappy tonemapping settings.


i would love if there was the possiblity to type in the values

raducoc
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Post by raducoc » Wed Feb 14, 2007 9:28 am

And what exactly is this tonemapping?

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Post by ryjo » Wed Feb 14, 2007 10:15 am

raducoc wrote:And what exactly is this tonemapping?
An image (or the computer screen) can only display a limited range of tones (think grayscale). The render contains a much larger range ... the brightest part may be much brighter than the screen can show (will appear as white), and some parts in dark cannot be shown, except as black.

Tonemapping then is the way in which the wide range of tones in the rendered image is mapped to the displayable range of the image or screen.

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