It's complaining about my leaves.

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Frutiger
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It's complaining about my leaves.

Post by Frutiger » Wed Jun 15, 2011 11:54 am

What is this I don't even:

A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.


This is coming from the latest Skindigo (SkIndigo 3.0.10) to the latest indigo (Indigo Renderer v3.0.10, OS X 64-bit build).

Any theories? I can post up the mesh if you guys would like to take a look.

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fused
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Re: It's complaining about my leaves.

Post by fused » Wed Jun 15, 2011 12:37 pm

Frutiger wrote:What is this I don't even:

A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.


This is coming from the latest Skindigo (SkIndigo 3.0.10) to the latest indigo (Indigo Renderer v3.0.10, OS X 64-bit build).

Any theories? I can post up the mesh if you guys would like to take a look.
Yes, please post the mesh that is giving this error. This one has been quite elusive for some time.

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Frutiger
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Re: It's complaining about my leaves.

Post by Frutiger » Thu Jun 16, 2011 4:11 am

I gave that mesh some leaves.

https://www.dropbox.com/s/j748j3ko5cook ... meshes.igs

Meshes love leaves.

StompinTom
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Re: It's complaining about my leaves.

Post by StompinTom » Thu Jun 16, 2011 4:12 am

Leaves are the shit.

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lycium
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Re: It's complaining about my leaves.

Post by lycium » Thu Jun 16, 2011 4:15 am

In this thread: lots of Redditors 8)

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CTZn
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Re: It's complaining about my leaves.

Post by CTZn » Thu Jun 16, 2011 4:55 am

Just a hint, hopefully that'll help either what you've got the Indigo developers at your service already Fruitiger:

Every time I bumped into this error, I was using subdivisions with hard edged meshes. In that case the triangles will not be sewed together and will collapse under their density, creating in effect a whole lot of tiny triangles in a very small space, for each of the triangles composing the meshes !

Make sure that the meshes you are using subdivisions on have all edges smoothed out. If you need sharp edges you want then to use bevels, as per usual with subdivided meshes.

Also check your scene scale... apart that I never bumped into this error. Well I'll let fused and lycium get your scene, ma' it's big :lol:
obsolete asset

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fused
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Re: It's complaining about my leaves.

Post by fused » Thu Jun 16, 2011 11:39 pm

I just looked at the file and there are quite a few meshes in that file. Any hint on which mesh it is failing exactly?

Or can you maybe send us the whole scene?

Cheers!

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Frutiger
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Re: It's complaining about my leaves.

Post by Frutiger » Sat Jun 18, 2011 6:24 am

d-d-double post
Last edited by Frutiger on Sat Jun 18, 2011 6:25 am, edited 1 time in total.

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Frutiger
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Re: It's complaining about my leaves.

Post by Frutiger » Sat Jun 18, 2011 6:25 am

CTZn wrote:Every time I bumped into this error, I was using subdivisions with hard edged meshes.
I just started messing around with subdivisions, displacement maps and "welding edges" so this sounds likely. I'm pretty sure I know which mesh it's unhappy with now.
fused wrote:I just looked at the file and there are quite a few meshes in that file. Any hint on which mesh it is failing exactly?
Yeah, it's a huge file. Essentially, this is the design for an entire house and i just render straight out of our main design file, so it's not the most efficient little file in the world. We use it to test designs and generate renders for our client. It's nice to be able to work on the idea and then take it straight to a render. The downside is that on larger projects the main working file becomes somewhat ungainly.

I'm pretty sure it's either the exterior/interior walls or the drapes.
lycium wrote:In this thread: lots of Redditors
Yoda_SWSB.jpg
mmMMMM?

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