High-rise
Re: High-rise
I like,
can't tell in first sec what's on picture if u don't pay attention to grass.
Something horizontal floating in sky but nope.
can't tell in first sec what's on picture if u don't pay attention to grass.
Re: High-rise
Thanks Meelis, I appreciate your comment!
Just made a watercolor version out of it.
Cheers,
Roo Evans
Just made a watercolor version out of it.
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Hello,
What is strange is the size of the building compared to the grass. Grass make the building looks tiny
Etienne
What is strange is the size of the building compared to the grass. Grass make the building looks tiny
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: High-rise
Hey Etienne, thanks for the comment. You're right about the grass, although it's ornamental grass.
But I think I'd better change the plants a bit.
Cheers,
Roo Evans
But I think I'd better change the plants a bit.
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Well...if you like the size of your grass, just change the plant into bamboo. It's still grass 
Re: High-rise
Thanks for the tip Headroom, I like bamboo, but considering this building is in Belgium we don't have the appropriate climate. Also Bamboo is known for it's extremely strong roots that can even break a swimming pool eventually. (friends of us had this problem
)
Cheers,
Roo Evans
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Hey guys! Lots of work done from the last update, but still a lot to do though.
Rendering times are really killing now with this complex model, I make a lot of use of proxies and everything.
I think the glass is the real rendering time killer here, I used the "Ghost Glass" from the material library here on the website and I'm rendering with the MLT.
Tips and comments are always welcome!
Cheers,
Roo Evans
Rendering times are really killing now with this complex model, I make a lot of use of proxies and everything.
I think the glass is the real rendering time killer here, I used the "Ghost Glass" from the material library here on the website and I'm rendering with the MLT.
Tips and comments are always welcome!
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Nice work. I really like architecture that includes plants as an integral part (vs just decoration).
Re: High-rise
It's a rather impressive project FoXar, and a pleasant concept.
Ghost Glass was meant to avoid the use of real glass (+ volumetric panes) back when Glass Acceleration wasn't there. It may now be a better take to use the later with bidir (forcibly, but that doesn't exclude MLT).
Also, it was observed that ghost glass was a noise generator in most cases. It should really be considered as a deprecated material now that glass acceleration is there (as of Indigo 2.6.1).
Ghost Glass was meant to avoid the use of real glass (+ volumetric panes) back when Glass Acceleration wasn't there. It may now be a better take to use the later with bidir (forcibly, but that doesn't exclude MLT).
Also, it was observed that ghost glass was a noise generator in most cases. It should really be considered as a deprecated material now that glass acceleration is there (as of Indigo 2.6.1).
obsolete asset
Re: High-rise
Thanks for the comments guys! I'm already working a long time on this project, I'm designing this myself for my last year of high school in Architecture.
Thank you so much CTZn for the info on glass acceleration! I made a few tests and it really did improve the fireflies noise a lot, although rendering times are still killing ;D
Attached was just a test with glass acceleration, nothing new though.
Edit: Rendered with Bi-Dir with MLT
Cheers,
Roo Evans
Thank you so much CTZn for the info on glass acceleration! I made a few tests and it really did improve the fireflies noise a lot, although rendering times are still killing ;D
Attached was just a test with glass acceleration, nothing new though.
Edit: Rendered with Bi-Dir with MLT
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Hey FoX, nice images!
Rendertimes are also related to Hardware, maybe you can add a slave via network to speed up rendering, what are your specs, and how long is your "still killing" rendertime?
But anyway I prefer to work 2h on a image and render for 8h, then work on it for 8h and render for only 2h
Regarding your trees it seems that the bump of the bark is set quite high, so you end up with that kind of dark results... lower bump or bright up the texture for a less darkish mood.
To bright up the tree crowns try to blend your leaf material with a Diffuse transmitter Material with same texture aplied! This DT Material let light pass and is good for leafs curteins etc., try a 50/50 blend
Rendertimes are also related to Hardware, maybe you can add a slave via network to speed up rendering, what are your specs, and how long is your "still killing" rendertime?
But anyway I prefer to work 2h on a image and render for 8h, then work on it for 8h and render for only 2h
Regarding your trees it seems that the bump of the bark is set quite high, so you end up with that kind of dark results... lower bump or bright up the texture for a less darkish mood.
To bright up the tree crowns try to blend your leaf material with a Diffuse transmitter Material with same texture aplied! This DT Material let light pass and is good for leafs curteins etc., try a 50/50 blend
polygonmanufaktur.de
Re: High-rise
Ehi Foxar!
I think your space is quite interesting!
To make the render llok better I'd work a little more on the pavement, which still needs to be studied further, and work A LOT on the trees
Whaat has recently shared a technique with which you can render external OBJ meshes without actually importing the objects inside SU: that is SPECIFICALLY designed for trees and vegetation, for what concerns me
As a last tip, I'd add people in postproduction, instead of inserting silhouettes which you cannot remove.
I think your space is quite interesting!
To make the render llok better I'd work a little more on the pavement, which still needs to be studied further, and work A LOT on the trees
As a last tip, I'd add people in postproduction, instead of inserting silhouettes which you cannot remove.
Re: High-rise
Hey Zom-B! Thanks, Yeah I'm very much aware that rendering times are mostly effected by the CPU speed,
I'm currently "rocking" *uhum uhum* an outdated 2.93 GHz Dual-Core in a 17" Macbook Pro.
I alsi completely agree on the rendering vs setup time. I previously was a Vray user, and must say it was super fast at rendering, but setting up the scene was just an enormous pain! So I jumped over to Indigo and I really love it! Despite the 12-24 hour renders I sometimes have to make. You get what you expect, and that wasn't the cause with Vray. I was a featured user a while ago, check it out:
(I can't paste a link... you can always find it by googling "Roevens Johannes ASGVIS)
Thank you very much for the tip! I'm very sure it'll affect my render a lot
Hi Pibuz, thanks for the comment! Yes I was aware of the pavement, now it's just a way too light "concrete" texture.
I just found out about Whaat's .OBJ technique, the tree's aren't the best indeed, I just found them on the Google Warehouse. Do you maybe have any suggestions for other tree resources?
Thank you guys so much for the comments! I'll keep you all updated, currently working on the interior.
Cheers,
Roo Evans
I'm currently "rocking" *uhum uhum* an outdated 2.93 GHz Dual-Core in a 17" Macbook Pro.
I alsi completely agree on the rendering vs setup time. I previously was a Vray user, and must say it was super fast at rendering, but setting up the scene was just an enormous pain! So I jumped over to Indigo and I really love it! Despite the 12-24 hour renders I sometimes have to make. You get what you expect, and that wasn't the cause with Vray. I was a featured user a while ago, check it out:
(I can't paste a link... you can always find it by googling "Roevens Johannes ASGVIS)
Thank you very much for the tip! I'm very sure it'll affect my render a lot
Hi Pibuz, thanks for the comment! Yes I was aware of the pavement, now it's just a way too light "concrete" texture.
I just found out about Whaat's .OBJ technique, the tree's aren't the best indeed, I just found them on the Google Warehouse. Do you maybe have any suggestions for other tree resources?
Thank you guys so much for the comments! I'll keep you all updated, currently working on the interior.
Cheers,
Roo Evans
Cheers,
Roo Evans
Roo Evans
Re: High-rise
Sure! You can download many free trees from the official Xfrog site!
It is a good start to biuld your own convincing vegetation library
http://xfrog.com/2011/01/130-free-xfrog ... available/
It is a good start to biuld your own convincing vegetation library
http://xfrog.com/2011/01/130-free-xfrog ... available/
Who is online
Users browsing this forum: No registered users and 11 guests


