WinOsi Caustic Test Scene
I've a weird material problem: My reflective mat isn't reflective at all.
It seems to be reversed: as if it is absorbing light. It's uniform black!
Is there any mistake with the material code?
I checked the normals: They're pointing in the right direction.
My mat code:
<material>
<name>Reflective</name>
<specular>
<normal_reflectance>1.000</normal_reflectance>
<ior>1.000</ior>
<transparent>false</transparent>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
unmodified, directly exported with blender. Used Indigo V0.6
It seems to be reversed: as if it is absorbing light. It's uniform black!
Is there any mistake with the material code?
I checked the normals: They're pointing in the right direction.
My mat code:
<material>
<name>Reflective</name>
<specular>
<normal_reflectance>1.000</normal_reflectance>
<ior>1.000</ior>
<transparent>false</transparent>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
unmodified, directly exported with blender. Used Indigo V0.6
I've used 1000 for now.
Is there any see able difference to 10000 or 1000000?
What's this cauchy_b_coeff-value?
And another question:
Please can anyone list up all the primitves, indigo uses?
I know, one is for sphere <sphere> and one for an infinite plane <forgot tag>
Is there also one for a finite plane and for a (finite and infinite) cylinder?
then, there may be a cube and a cone... These should be all the basic forms...
Am I right?
Is there any see able difference to 10000 or 1000000?
What's this cauchy_b_coeff-value?
And another question:
Please can anyone list up all the primitves, indigo uses?
I know, one is for sphere <sphere> and one for an infinite plane <forgot tag>
Is there also one for a finite plane and for a (finite and infinite) cylinder?
then, there may be a cube and a cone... These should be all the basic forms...
Am I right?
I agree with you, kram, actually I was thinking the same about primitives yesterday when I posted this ball cut by a box of air, I told myself that if such primitives would exist it would then be easier to create a procedural test scene for Indigo.
I second the request and I'm going to create a thread about that.
As for now I know only the two primitives you cited.
I second the request and I'm going to create a thread about that.
As for now I know only the two primitives you cited.
Point of this test
Hi, all.manitwo wrote: i dont think it looks too different.
Beside that lines (i posted that in the bug-forum) and the reflective parts
(which aren't show the caustics) the indigo image looks really good.
Especially for that time!
To be sure - you should see two images![]()
Redqueen:
Indigo: (3h50min)
![]()
I'm researching GI algorithm and told about that test scene
with Shinji and Bee( authors of RQ and Parthenon ).
Point of that scene is , difficulty of sampling LS+DS+E pathes in bi-dir way.
(note L:light, S:Specular(mirror), D:Diffuse, E:Eye)
Why LS+DS+E is hard?
Because specular brdf is formed in dirac-delta function.
delta(x) : Infinity if x = 0 , zero if x not 0
So in such point, result of Indigo seems to be... not good.
Please check the middle mirror'ed balls.
Indigo's reflected caustics are too dark.
you can get original scene file here.
http://www.teamredqueen.com/gallery.html
and there another comparisions w/z maxwell
http://www.bee-www.com/
http://www.teamredqueen.com/gallery.html
and there another comparisions w/z maxwell
http://www.bee-www.com/
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