Thank you for your comments! I'm just rendering some of the shots again right now, this time with longer render-time, in order to get rid of the noise. I'll post the results as soon as possible.
@Galinettte: Your right, I really only use the hdri env map of the exterior to lighten this scene - Concerning the walls, they already have a small scale bump map (stucco, slightly visible in the book shelf rendering) and a larger scale bump map (to make the surface uneven), but as you correctly noticed the albedo is a uniform, pure white. This is definitly something I will try to correct with a new texture of some kind. Maybe your right, and this could also give the whole lighting of the scene a new degree of realism, so thanks a lot for this observation! P.s.: The sodalime glass material looks great, I'll give it a try!
@CTZn: Thanks a lot! The scene is a currently just rendered with default options concerning lightning, tonemapping, etc., but I will now try to get into the different possible lighting tweak methods that indigo offers. At the moment I'm not using any layers. Would there be some kind of possible benefit in using layers, having only one light source (=env map)?
@Slimä: Thank you slimä! Actually, there is no light source behind the camera, and it's pretty much just all walls, but of course the big window front visible in the rendering lets a lot of light in already, that probalby reflect from the high-albedo walls, as mentioned above. I really like the idea with the sunny environment map, I'll try this out - only problem is I'll have to wait until we have some nice weather here on a weekend
So thanks again to you all & cheers!