Lot of shots of a new exporter and bad news ;-) (2/1/2007)

Announcements, requests and support regarding the 3DS MAX exporter
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OnoSendai
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Post by OnoSendai » Mon Jan 29, 2007 3:03 am

:)

Ok check the general forum, will post there in a sec.

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suvakas
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Post by suvakas » Mon Jan 29, 2007 4:36 am

suvakas wrote:Actually i havn't been able to export objects larger than 60-70k polys from max using xml file format.
Suvakas
I want to correct my previous statement about xml format. I coded multi-material support into my wip exporter yesterday and did some testing today. Results are way better than i initially described. I was able to export a 173k poly sphere into xml. Max ran out of memory when sphere had about 180k polys So I'd say, that my current exporter to xmlMesh supports models which have 170k polys. That is more than twice of poly count *.3ds supports.
The exporting process is multiple times slower when object has texture though. (Thats because of the Max way of storing texture vertexes).
Here are 2 test renderings i did with optimized Happy Buddha model (exported into xml format)

Image

Image

Textured version took 30 minutes longer to export !! 8)
Anyway. I just wanted to correct my previous statement. That's all.
And also xml mesh will be quite obsolet now when *.obj gets implemented so.. :) Good times are coming !

suvakas

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OnoSendai
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Post by OnoSendai » Mon Jan 29, 2007 5:09 am

I like the multi-coloured Buddha :)

One limitation of .obj, AFAIK, is that it only supports one texture coordinate per vertex. Not a huge limitation, but a limitation nonetheless.

nik

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VictorJapi
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Post by VictorJapi » Mon Jan 29, 2007 8:02 am

More shots on the first page of this topic :D
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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Kosmokrator
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Post by Kosmokrator » Mon Jan 29, 2007 11:25 am

wow nice work victor thnx a lot for this great work....but...im a litle confused about the material system...what is medium what is spectrum for materials...i dont have a clear picture of the new things.... :roll:
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VictorJapi
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Post by VictorJapi » Mon Jan 29, 2007 11:52 am

Kosmokrator wrote:wow nice work victor thnx a lot for this great work....but...im a litle confused about the material system...what is medium what is spectrum for materials...i dont have a clear picture of the new things.... :roll:
Read the new documentation :D
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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surreal
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Post by surreal » Tue Jan 30, 2007 5:46 pm

Awesome! i'm so happy someone is continuing on with the exporter!
I haven't been around much lately (busy with work, and i had an interview at a game studio) so i've been away a lot haha. But this is excellent! Glad to see it coming along!

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filippo
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Post by filippo » Tue Jan 30, 2007 8:28 pm

good job!!!!you compliment to everybody!!!
among how many days it will be ready the exporter?
thaks

sorry for my language
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VictorJapi
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Post by VictorJapi » Tue Jan 30, 2007 9:00 pm

filippo wrote:good job!!!!you compliment to everybody!!!
among how many days it will be ready the exporter?
thaks

sorry for my language
Yesterday i finished the materials :) is not there any release date but soon
winmain(){
japi victorJapi;
victorJapi::Signature();
}

tizxx
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Post by tizxx » Tue Jan 30, 2007 9:51 pm

many thanks ... Victor
Have you need any help?

I just study also SDK for 3ds max 9.0 in parallel with maxscript
probably with the SDK i can do a very fast xml exporter...

I not uderstand the limit of .obj files and textures?

again many thanks...

:D

TiZxx

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Post by Slobodan » Wed Jan 31, 2007 5:41 am

Hey guys,

Just a suggestion, why don't you guys gang together and create one kick ass exporter?? Or you are already doing this???

Just a thought.. :D :D :D
Great work everybody.

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VictorJapi
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Post by VictorJapi » Wed Jan 31, 2007 7:14 am

I'm doing materials in my own style like i'd like to see, but all help and feedback is wellcomed :D:D:D

tizxx the only thing that it doesn't like me could be problems between max versions and max9 64bits especially, but it could be an option to choose scripts exporter (compatibility) or plugin one (speed).

P.D. new shots in the first page of this topic.
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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VictorJapi
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Post by VictorJapi » Wed Jan 31, 2007 7:15 am

I'm doing materials in my own style like i'd like to see, but all help and feedback is wellcomed :D:D:D

tizxx the only thing that it doesn't like me could be problems between max versions and max9 64bits especially, but it could be an option to choose scripts exporter (compatibility) or plugin one (speed).

P.D. new shots in the first page of this topic.
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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Kosmokrator
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Post by Kosmokrator » Wed Jan 31, 2007 11:32 am

very nice exporter victor u are good on script...one question...your exporter runs on 3ds max 7,8,9 to all??? thnx again!im hungry for an release..... :wink:
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MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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Zom-B
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Post by Zom-B » Wed Jan 31, 2007 12:13 pm

Me pressing "THE GREAT RENDER BUTTON" :lol:

Sorry couldn't resist :twisted:

Great work dude!!!1!
polygonmanufaktur.de

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