mirroring problem...
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
mirroring problem...
hi suv...im working on some scene and i discover some strange behaviour of exporting......so....when i clone an object like this in the image all its ok....renders fine....but when i mirror the object via the mirror button of max the objects render but black with no material as u can see in the image!!!
i dont know may its a known bujg for u...but in my scene i neet the mirror not simple clone and i can go further in my project!i attatch the file for testing!
thnx
i dont know may its a known bujg for u...but in my scene i neet the mirror not simple clone and i can go further in my project!i attatch the file for testing!
thnx
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1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Eh..actually it is max fault and it sure is a normals issue
I've done a lot of testing lately and sometimes the reset x-form doesn't fix it.
Good news is, that the scene works fine in my current development version of Maxigo (check the image). So stay tuned. I'll probably make a release soon.
Ps. You could try to flip the normals yourself. Maybe it helps for now.

Good news is, that the scene works fine in my current development version of Maxigo (check the image). So stay tuned. I'll probably make a release soon.
Ps. You could try to flip the normals yourself. Maybe it helps for now.
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- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
ohh thanx suvakas...i manual flip the normals and works now....great news about your exporter!
keep it up!thnx again!
keep it up!thnx again!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
I don't know, but I *guess* it can be done, without changing the mesh...
instancing uses the same mesh, more than once, but you can modify the object being differently sized and rotated - that should work just fine with mirroring... (If you mirror the object)
If you mirror the mesh, you can create equally shaped halves of a face and have normalsmoothing over the seam, which wouldn't work with instanced objects, except you make the seam using a flat 0° angle
instancing uses the same mesh, more than once, but you can modify the object being differently sized and rotated - that should work just fine with mirroring... (If you mirror the object)
If you mirror the mesh, you can create equally shaped halves of a face and have normalsmoothing over the seam, which wouldn't work with instanced objects, except you make the seam using a flat 0° angle

Eh..Kram.. you talk alot, but i'm still not following you. 
For example if you have a teapot mesh in *.3ds format. How would you make an instanced mirror of it in Indigo using the igs/xml syntax?
I'd say it can't be done because you need to change the initial geometry. And that means you can't use the instance of original model anymore.
What additional object are you talking about?

For example if you have a teapot mesh in *.3ds format. How would you make an instanced mirror of it in Indigo using the igs/xml syntax?
I'd say it can't be done because you need to change the initial geometry. And that means you can't use the instance of original model anymore.
What additional object are you talking about?
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