suv any update of exporter???

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Kosmokrator
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suv any update of exporter???

Post by Kosmokrator » Wed Aug 15, 2007 11:47 pm

hi suv.....there are some update for your exporter for fixmesh errors and instances???
im waiting!!!!! :wink: :wink:
thanks for your great effort!
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suvakas
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Post by suvakas » Thu Aug 16, 2007 12:57 am

Hi Kosmo !
Well.. there are still some remaining issues that i want to fix before I release a new version. Belive me - it aint easy to get good geometry out of 3ds Max.
At the moment i ran into some scale related issues (I also changed the way global scale works - It doesn't work correctly in current and previous versions)
So i'm on it. There will be an update when it's done and ready for testing.

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JaMon_3D
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Post by JaMon_3D » Thu Aug 16, 2007 10:23 am

Hi Suvakas,

As Kosmokrator said: Thanks for your GREAT effort.

Cheers,
JaMon

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AzureSky
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Post by AzureSky » Thu Aug 16, 2007 7:37 pm

+1

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Kosmokrator
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Post by Kosmokrator » Fri Aug 17, 2007 6:54 am

:) nothing to say....
:wink:
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suvakas
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Post by suvakas » Sat Aug 18, 2007 1:57 am

I got the global scale working. 8)
Only scale parameter is changed on those images. Nothing else. Cylinder is 500 units high in Max.

ps. It didn't work in previous versions of Maxigo.
Attachments
scene_scale.jpg
scene_scale.jpg (472.46 KiB) Viewed 13860 times

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Kram1032
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Post by Kram1032 » Sat Aug 18, 2007 2:00 am

whoa! That's a great DoF test, as well :D

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OnoSendai
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Post by OnoSendai » Sat Aug 18, 2007 2:00 am

Nice!

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suvakas
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Post by suvakas » Sat Aug 18, 2007 2:14 am

Kram1032 wrote:whoa! That's a great DoF test, as well :D
Yeah, may be also good for showing how F-Stop works. :)

vansan
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Post by vansan » Fri Aug 24, 2007 10:27 am

Suv, I follow your great progress with maxigo and I wish to help you with material system, as you seem to be quite busy tuning&fixing up other things. I can make a single and powerful indigo material, like 3dsmax Architectural material, in example.

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suvakas
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Post by suvakas » Sat Aug 25, 2007 8:43 pm

Hey vansan,
Thanks for your offer, but the materials are already there.
There is no need to start writing the entire stuff again from zero. I just need to "move" them into one material. I'll do it when the time comes (if at all..i have to think this through first).

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Post by vansan » Sat Aug 25, 2007 11:19 pm

The benefit of this unified material is that you can make presets for all often used materials. :)

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