Hey Kosmo,Kosmokrator wrote:thnx a lot suv!!!
It's been a long time since I saw you around here.
What have you been up to lately ?
Hey Kosmo,Kosmokrator wrote:thnx a lot suv!!!
I couldn't find a way how to access the native region parameters from maxscript.losbellos wrote:Get the region render setup from max's region render, why do you make your own?
.Net support in Max 9 has quite big issues. Global variables for example..and stuff like that. It can get very messy to implement something like this and I'm not sure it would work. Have you implemented something like this yourself or is it just your theory? I will convert the geometry export over to C++ anyway.. one daylosbellos wrote: Geometry export: in my opinion Use backgorund worker instead, so that you can output the geometry in more than one task, this way it will be faster. At least two, or more. About 50% percent gain with an other core. Unfourtunately not 100%, with better programming probably it can increase to 60-75%. I didnt have at the time quad core, but maybe one day I will try and see.
What cropping? For me the camera seems to match perfectly. See the image.losbellos wrote: camera doesnt match withe the max cameras, there is a cropping.
That seems like a normal behaviour to me.psor wrote: edit: I've found another bug. If a material is using emission and the layer is set to 1
then it is set to zero in the xml and thus it will be on the same layer like an environment
map for example. So please change that. Thanks!![]()
Gotcha, So you think a zero-based counting would be more clear? Should I change it ?psor wrote: Yes, the layer thing is confusing cause I can't set the layer for the environment and so
I thought if I set the emission to 1 then everything should be cool. I was wrong.![]()
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