It fixes the OBJ export bug and there are also two new features added.
Now the memory allocated for script gets increased automatically when exporting a large mesh into XML format.
I also added the feature, that automatically splits large meshes. It is mainly useful when exporting to 3ds format. Now it should be possible to export models larger than 65k polys to 3ds. (I got the idea when talking to afecelis

One tip though - model must have correct UV coordinates when using splitting. Otherwise the 3ds file exported will have errors.
The file is in the first post of this thread.
Have fun!
Suvakas