Maxigo-07 v.02 (update-21.April 2007)
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
bugs....
maxscript crash when i press the view exp map button...
settings of general render panel "lost" if i merge some objects on my current scene...
dont "remember" the option for 3ds,xml or obj exportion if i close the render dialog...
some impoovements...
save .igi file true or false
pollarization true or false option....
generally works pergect and tha material inderface are simple and fuc..ing understanding!!!thnx for this great release...we expect more from u!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
What Max version do you have? The view button only works when the Max supports exr format. See if you can save or open exr files manually (for example by going to File->View image File..) Max 8 should support exr, but i'm not so sure about the older versions.Kosmokrator wrote: maxscript crash when i press the view exp map button...
Thanks. I can take a look at those. I almost always use XML export so.. i didn't have any reason to save the geometry selection cause it's always XMLKosmokrator wrote: settings of general render panel "lost" if i merge some objects on my current scene...
dont "remember" the option for 3ds,xml or obj exportion if i close the render dialog...
Those can't be done at the moment. They are not supported via XML yet. Will have to wait for some future Indigo builds.Kosmokrator wrote: some impoovements...
save .igi file true or false
pollarization true or false option....
And thank you for your kind words. It has been my first try at maxscript so i'm abit surprised myself too that it even works
Suvakas
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
thnx suvakas for reply....i use max 7...becouse of this can see exr...ok is no bug.....
i dont find any bugs but some strange things on materials...i chek this image....it supose to be more reflective the wood floor but....wtf...here is the settings from your exporter.....i set the exponent too high for some refl....

i dont find any bugs but some strange things on materials...i chek this image....it supose to be more reflective the wood floor but....wtf...here is the settings from your exporter.....i set the exponent too high for some refl....

Code: Select all
<material>
<name>16 - Default</name>
<phong>
<diffuse>0.588235 0.588235 0.588235</diffuse>
<exponent>50000</exponent>
<ior>1.5</ior>
<fresnel_scale>1.0</fresnel_scale>
<albedo_texture>
<uv_set>albedo</uv_set>
<path>C:\indigo\textures\wwww.jpg</path>
<exponent>2.2</exponent>
</albedo_texture>
<bump_map>
<uv_set>albedo</uv_set>
<path>C:\indigo\textures\wwww.jpg</path>
<b>0.05</b>
<exponent>2.2</exponent>
</bump_map>
</phong>
</material>1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Well..the thing is, that there is no specular parameter for phong material in Indigo 07 versions. I don't know why Ono took this out. At the moment to get more reflections you have to increase your ior value. it feels very un-natural to me to increase the reflections that way. don't know..maby it is someway more "physically correct" approach, but it sure is very strange to use.
Maby i should rename the ior spinner to reflection? What do you think?
Suvakas
Maby i should rename the ior spinner to reflection? What do you think?
Suvakas
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
one more thing suvakas...what is the parameter precendence?what he does...i can figure out...
sorry im still learning your exporter...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Taken from Indigo pdf manual
My explanation:
When one model with medium material is inside other model which as medium material, then model with lower precedence value is like an "environment" for the model with higher precedence value. With that you can simulate dusty or smokey conditions when using low precedence and low SSS for outside object. (anyway..that's the way i understand it. )
Tip: Camera must be outside of both mediums.
You can check out the participating media test scenes in indigo testscenes folder.
Suvakas
[edit:] For single objects (that are not inside other models) it does nothing. (someone correct me if i'm wrong).
Code: Select all
Precedence is used to determine which medium is considered to occupy a volume when two or
more media occupy the volume. The medium with the highest precedence value is considered to
occupy the medium, 'displacing' the other media.
The predefined and default scene medium, 'air', has precedence 1.When one model with medium material is inside other model which as medium material, then model with lower precedence value is like an "environment" for the model with higher precedence value. With that you can simulate dusty or smokey conditions when using low precedence and low SSS for outside object. (anyway..that's the way i understand it. )
Tip: Camera must be outside of both mediums.
You can check out the participating media test scenes in indigo testscenes folder.
Suvakas
[edit:] For single objects (that are not inside other models) it does nothing. (someone correct me if i'm wrong).
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
hmmmm....yes its only happents in the environment tab....merge some object and open again the maxingo panel and go to environment tab...the previus setings lost....(exr or sunlight..)
damn i have dificults to render the exotic fish scene with your exporter and 0.7 ......i will show some examples of what i mean...
damn i have dificults to render the exotic fish scene with your exporter and 0.7 ......i will show some examples of what i mean...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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