Maxigo-07 v.02 (update-21.April 2007)

Announcements, requests and support regarding the 3DS MAX exporter
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OnoSendai
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Post by OnoSendai » Fri Mar 02, 2007 12:28 am

Cool, thanks Suvakas.

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filippo
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Post by filippo » Fri Mar 02, 2007 2:52 am

thanks for your job, without people as you we would not have arrived here
filippo
grazie per il Vs lavoro senza persone come voi non saremmo arrivati qui
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Kosmokrator
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Post by Kosmokrator » Fri Mar 02, 2007 11:57 am

:shock: firs wow...second thanks man u are great!the exporter works very well...only some bougs i found and some ideas for improvement!


bugs....
maxscript crash when i press the view exp map button...

settings of general render panel "lost" if i merge some objects on my current scene...

dont "remember" the option for 3ds,xml or obj exportion if i close the render dialog...

some impoovements...

save .igi file true or false

pollarization true or false option....


generally works pergect and tha material inderface are simple and fuc..ing understanding!!!thnx for this great release...we expect more from u! :idea: :arrow: :)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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suvakas
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Post by suvakas » Fri Mar 02, 2007 7:22 pm

Kosmokrator wrote: maxscript crash when i press the view exp map button...
What Max version do you have? The view button only works when the Max supports exr format. See if you can save or open exr files manually (for example by going to File->View image File..) Max 8 should support exr, but i'm not so sure about the older versions.
Kosmokrator wrote: settings of general render panel "lost" if i merge some objects on my current scene...

dont "remember" the option for 3ds,xml or obj exportion if i close the render dialog...
Thanks. I can take a look at those. I almost always use XML export so.. i didn't have any reason to save the geometry selection cause it's always XML :lol:
Kosmokrator wrote: some impoovements...

save .igi file true or false

pollarization true or false option....
Those can't be done at the moment. They are not supported via XML yet. Will have to wait for some future Indigo builds.

And thank you for your kind words. It has been my first try at maxscript so i'm abit surprised myself too that it even works 8) If you find some more bugs, then please post them. I'm sure there are a lot of them :wink:

Suvakas

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Post by Kosmokrator » Fri Mar 02, 2007 7:38 pm

thnx suvakas for reply....i use max 7...becouse of this can see exr...ok is no bug.....:)

i dont find any bugs but some strange things on materials...i chek this image....it supose to be more reflective the wood floor but....wtf...here is the settings from your exporter.....i set the exponent too high for some refl....

Image

Code: Select all

<material>
			<name>16 - Default</name>
			<phong>
				<diffuse>0.588235 0.588235 0.588235</diffuse>
				<exponent>50000</exponent>
				<ior>1.5</ior>
				<fresnel_scale>1.0</fresnel_scale>

				<albedo_texture>
				<uv_set>albedo</uv_set>
				<path>C:\indigo\textures\wwww.jpg</path>
				<exponent>2.2</exponent>
				</albedo_texture>

				<bump_map>
				<uv_set>albedo</uv_set>
				<path>C:\indigo\textures\wwww.jpg</path>
				<b>0.05</b>
				<exponent>2.2</exponent>
				</bump_map>
			</phong>
		</material>
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Fri Mar 02, 2007 7:53 pm

Well..the thing is, that there is no specular parameter for phong material in Indigo 07 versions. I don't know why Ono took this out. At the moment to get more reflections you have to increase your ior value. it feels very un-natural to me to increase the reflections that way. don't know..maby it is someway more "physically correct" approach, but it sure is very strange to use.
Maby i should rename the ior spinner to reflection? What do you think?

Suvakas

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Kosmokrator
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Post by Kosmokrator » Fri Mar 02, 2007 8:05 pm

thnx for help man!no no its fine let it ior.....just dont know about that....thnx again for this great work... :wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Fri Mar 02, 2007 8:09 pm

Actually i just got an idea how to make it more "user friendly". We'll see if it's any good :)

Suvakas

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Kosmokrator
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Post by Kosmokrator » Fri Mar 02, 2007 8:10 pm

one more thing suvakas...what is the parameter precendence?what he does...i can figure out... :? sorry im still learning your exporter...:)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Fri Mar 02, 2007 8:56 pm

Taken from Indigo pdf manual :wink:

Code: Select all

Precedence is used to determine which medium is considered to occupy a volume when two or
more media occupy the volume. The medium with the highest precedence value is considered to
occupy the medium, 'displacing' the other media.
The predefined and default scene medium, 'air', has precedence 1.
My explanation:
When one model with medium material is inside other model which as medium material, then model with lower precedence value is like an "environment" for the model with higher precedence value. With that you can simulate dusty or smokey conditions when using low precedence and low SSS for outside object. (anyway..that's the way i understand it. )

Tip: Camera must be outside of both mediums.

You can check out the participating media test scenes in indigo testscenes folder.

Suvakas

[edit:] For single objects (that are not inside other models) it does nothing. (someone correct me if i'm wrong).

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Xman
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Post by Xman » Fri Mar 02, 2007 9:00 pm

Sorry, I can't download the Maxigo-07_v01 .
someone can for download again.

thanks :wink:
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suvakas
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Post by suvakas » Fri Mar 02, 2007 9:05 pm

hmm..strange.. The link works fine here :roll:

Suvakas

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OnoSendai
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Post by OnoSendai » Fri Mar 02, 2007 9:15 pm

Kosmo... the reflection looks minimal because the of the bump map, i think.
Try testing without the bumpmap.

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suvakas
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Post by suvakas » Fri Mar 02, 2007 9:21 pm

Kosmokrator wrote: settings of general render panel "lost" if i merge some objects on my current scene...
hmm..I cant doublicate that. What exactly gets lost and when? Give me an example.

Suvakas

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Kosmokrator
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Post by Kosmokrator » Fri Mar 02, 2007 9:33 pm

hmmmm....yes its only happents in the environment tab....merge some object and open again the maxingo panel and go to environment tab...the previus setings lost....(exr or sunlight..)


damn i have dificults to render the exotic fish scene with your exporter and 0.7 ......i will show some examples of what i mean...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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