bump test

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filippo
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bump test

Post by filippo » Mon Dec 18, 2006 10:11 am

2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

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suvakas
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Post by suvakas » Tue Dec 19, 2006 1:07 am

Does anyone know if the bump map is a "classic bump map" in Indigo or if the engine turns it into displacement kind of thing?
At the moment the quality is not quite there for me =( It looks good from a distance, but the detail gets lost in close-up shot (even when using high resolution texture). So i'm assuming, that the bump map really is a classic bump map and nothing more. Am i right?

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OnoSendai
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Post by OnoSendai » Tue Dec 19, 2006 1:09 am

It's a classic bump map, no displacement. It merely perturbs the normals.

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suvakas
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Post by suvakas » Tue Dec 19, 2006 2:23 am

Gotcha! Thanks.
Any plans to implement a displacement kind of thing in a future? (not another request..just a general wondering 8) )

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OnoSendai
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Post by OnoSendai » Tue Dec 19, 2006 2:43 am

perhaps :)

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filippo
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Post by filippo » Tue Dec 19, 2006 10:24 pm

I think that the result is excellent considering the very low quality of the map that I have used.

map....(4 kb!!!!!!!!!!!)
Image
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

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suvakas
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Post by suvakas » Tue Dec 19, 2006 10:39 pm

Well.. it actually seems low on those renders too. Don't get me wrong. Indigo does a perfect job with bump maping. I'm just saying, that the amount of details is not as good as it would be by using displacement maping.

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