Announcements, requests and support regarding the 3DS MAX exporter
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filippo
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by filippo » Mon Dec 18, 2006 10:11 am
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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suvakas

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by suvakas » Tue Dec 19, 2006 1:07 am
Does anyone know if the bump map is a "classic bump map" in Indigo or if the engine turns it into displacement kind of thing?
At the moment the quality is not quite there for me =( It looks good from a distance, but the detail gets lost in close-up shot (even when using high resolution texture). So i'm assuming, that the bump map really is a classic bump map and nothing more. Am i right?
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OnoSendai

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by OnoSendai » Tue Dec 19, 2006 1:09 am
It's a classic bump map, no displacement. It merely perturbs the normals.
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suvakas

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by suvakas » Tue Dec 19, 2006 2:23 am
Gotcha! Thanks.
Any plans to implement a displacement kind of thing in a future? (not another request..just a general wondering

)
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OnoSendai

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by OnoSendai » Tue Dec 19, 2006 2:43 am
perhaps

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filippo
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by filippo » Tue Dec 19, 2006 10:24 pm
I think that the result is excellent considering the very low quality of the map that I have used.
map....(4 kb!!!!!!!!!!!)

2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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suvakas

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by suvakas » Tue Dec 19, 2006 10:39 pm
Well.. it actually seems low on those renders too. Don't get me wrong. Indigo does a perfect job with bump maping. I'm just saying, that the amount of details is not as good as it would be by using displacement maping.
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