Announcements, requests and support regarding the 3DS MAX exporter
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filippo
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by filippo » Tue Oct 31, 2006 1:50 am
problems with the scale..when I scale an object, in the render it remains not scale
you excuse my English
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suvakas

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by suvakas » Sun Dec 17, 2006 2:12 am
I have the same issue with the latest exporter and Indigo.
Even converting to editable mesh after scaling the model doesnt help.
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afecelis
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by afecelis » Sun Dec 17, 2006 2:36 am
try resetting the scale on your meshes prior to exporting.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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suvakas

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by suvakas » Sun Dec 17, 2006 2:44 am
Ok, it sounds like something that could help.
Do you know from where can i do it in max? I've never done it before

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u3dreal
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by u3dreal » Sun Dec 17, 2006 2:50 am
Yeah this is really a big problem...after all the testing i could not come up with something that made sense ..;( This also seems to happen with transform on some objects...
So if anyone comes up with a solution maybe i can code it in the exporter.. So plz let me know.
cheers
u3dreal

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afecelis
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by afecelis » Sun Dec 17, 2006 3:14 am
suvakas wrote:Ok, it sounds like something that could help.
Do you know from where can i do it in max? I've never done it before


AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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suvakas

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by suvakas » Sun Dec 17, 2006 3:19 am
Thank you afecelis !
Eh..It was right there under my nose and i didn't see it
Learning something new every day...
Anyway. I'll see if it helps with the scale issue.
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afecelis
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by afecelis » Sun Dec 17, 2006 4:42 am
NP Suvakas!

I'm 99% sure it will solve your prob.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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