when in indigo there are the advanced material?

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filippo
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when in indigo there are the advanced material?

Post by filippo » Thu Nov 30, 2006 12:05 pm

when in indigo there are the advanced material?
it,s possible to use the 3d studio max material?it's possible to do a script to use the architectural material.
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afecelis
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Post by afecelis » Thu Nov 30, 2006 2:44 pm

U3dreal Included the most used:
1.Indigo diffuse
2.Indigo plastic
3.Indigo glass
4.Indigo metal--nk materials
5.Indigo emitter

and you got sub-levels in each of them to add extra info (bump, etc). So what would you need 3dsmax's architectural materials for? Like they say, most of the things (if not all) in real life can be represnted in Indigo with these (apparently few, but very powerful) materials. :wink:
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filippo
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Post by filippo » Thu Nov 30, 2006 10:28 pm

to the beginning also maxwell render had only 5 materials, but in the version 1 THEY HAVE ADDED assistant material to create fabrics, mirror, ceramics, wax, skin, wood ruvido\lucido .... etc..because, to create a advancet material it s very difficult.Have you see the editor material to the maxwell studio?
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u3dreal
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Post by u3dreal » Fri Dec 01, 2006 12:15 am

Hi all,,

the maxwell wizard uses the same materials more or less.

so it's just a matter of how to set them up..

and you can do most exept SSS in indigo right now.

After all this is teh skilled part of a rendering setting up the materials ;)

cheers

u3dreal ;)

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Post by superbob » Fri Dec 01, 2006 2:02 am

Yeah...I realize materials are the skilled part of the rendering, but I've given up on Indigo for my arch VIZ work (for a while at least). There's a difference between skill and getting the job done. It takes too long to tweak materials and it is ceraintly about as user friendly as a piece of cabbage.

So, of course Maxwell and fryrender are better...but they are also lots of money. For me, I see Indigo as being great for hobby work, but just not up to steam for STEADY commercial work.

Aaron

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