Announcements, requests and support regarding the 3DS MAX exporter
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filippo
- Posts: 658
- Joined: Sat Aug 05, 2006 8:46 pm
- Location: italia(senigallia-an)
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by filippo » Wed Nov 29, 2006 12:18 pm
why whene I used the sub light the object whit the emitter material became black?
filippo
sorry for my languge
the sphere in the object light
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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by afecelis » Wed Nov 29, 2006 12:32 pm
due to the tonemapping. Indigo is trying to compensate between the 2 types of light (mesh emitter/sun). You have to either lower the sun's gain or increase your emitter value. It's the tough fine-tuning part, and believe it or not, combining mesh emitters+sunlight is one of the touguhest things to achieve in Indie-go.
check this thread fo further info:
http://www.indigorenderer.com/joomla/fo ... highlight=
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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