i also tryed to export in xml and 3ds format....the same thing happends...
big problem with exporting......
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big problem with exporting......
hi suvakas i attach one of my objects in my new scene in max file format to make and u some tests...also i give an picture of wath i get...i dont understand...what happents?
i also tryed to export in xml and 3ds format....the same thing happends...
i also tryed to export in xml and 3ds format....the same thing happends...
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- wtf.zip
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- image rendering...box? :?
- wtfock.jpg (120.95 KiB) Viewed 3548 times
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
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filipo i dont understand what u mean.....the geometrie is editable mesh....i export them in 3ds and xml but give the same result....i think is deeper problem...suv please chek the scene and give me one solution....im about to crazy!
thnx
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
The scene will render fine with next Maxigo version when using a new feature called "Fix Mesh Errors"
(i'm not sure if i should turn that feature ON by default or implement it as a selection box (it is a selection at the moment)).
It isn't 100% fool-proof , but I've been able to render scenes, that were soo messy and didn't work even with M2I exporter, by using that new feature i "invented". It even exports actively linked Autocad models (no X-refed models though..those have to be merged to scene).
So hold on. I will release it as soon as possible (maybe on this week
Depends on my workload in other areas).
Suvakas
It isn't 100% fool-proof , but I've been able to render scenes, that were soo messy and didn't work even with M2I exporter, by using that new feature i "invented". It even exports actively linked Autocad models (no X-refed models though..those have to be merged to scene).
So hold on. I will release it as soon as possible (maybe on this week
Suvakas
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- Kosmokrator
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ohhh my god......thnx suvakas i have a full modeled scene and i get 80% of my objects with this "boxed" error!
thnx again for your effort to this exporter!
thnx again for your effort to this exporter!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
the"fix mesch errors" there is in this exporter or in the a future exporter?suvakas wrote:The scene will render fine with next Maxigo version when using a new feature called "Fix Mesh Errors"(i'm not sure if i should turn that feature ON by default or implement it as a selection box (it is a selection at the moment)).
It isn't 100% fool-proof , but I've been able to render scenes, that were soo messy and didn't work even with M2I exporter, by using that new feature i "invented". It even exports actively linked Autocad models (no X-refed models though..those have to be merged to scene).
So hold on. I will release it as soon as possible (maybe on this weekDepends on my workload in other areas).
Suvakas
filippo
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2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
- Kosmokrator
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