Blender 2.2 stable & 2.4.x

Announcements, requests and support regarding the Blender Indigo export script
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Borgleader
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Blender 2.2 stable & 2.4.x

Post by Borgleader » Fri Jun 04, 2010 8:20 am

Ok, so I'm having a few issues with the both of these...

1) I can't choose where to export and quite frankly I don't even know where it does export. I searched for the files but couldn't find them on my hard drive.

2) Last time I was able to export I couldn't find the option to have only the one .igs file I always ended up with an igs and a folder with *.igmesh.

3) When switching from 2.2 to 2.4.3 in the "Environment" tab, under "Sun" and "Sky" there was nothing, no little slider to choose the layer number for either of them.

4) If I choose autorun Indigo on export, the scene that renders is empty, all that shows up is the background sky. :?

Before you ask:
Blender 2.49
Python 2.6.2
Windows 7 32bit (i did have this issue on 64bit as well, and I believe the python version is the same)
benn hired a mercenary to kill my sig...

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dougal2
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Re: Blender 2.2 stable & 2.4.x

Post by dougal2 » Fri Jun 04, 2010 9:16 am

Borgleader wrote:Ok, so I'm having a few issues with the both of these...

1) I can't choose where to export and quite frankly I don't even know where it does export. I searched for the files but couldn't find them on my hard drive.
The console should tell you where the files were written:

Code: Select all

Export Still to C:\Users\DOUGHA~1\AppData\Local\Temp\default.igs
Borgleader wrote: 2) Last time I was able to export I couldn't find the option to have only the one .igs file I always ended up with an igs and a folder with *.igmesh.
All mesh data is written to .igmesh binary files because they are smaller and faster to read and write. The meshes are written to numbered folders corresponding to the frame number so that animations work as expected.
Borgleader wrote: 3) When switching from 2.2 to 2.4.3 in the "Environment" tab, under "Sun" and "Sky" there was nothing, no little slider to choose the layer number for either of them.
The sun layer has no controls, just the +/- button for enabling or disabling. The Sky layer has the same as well as the turbidity control. The light layer for each is named as 'Sun' or 'Sky', the old system of using plain numbers is history.
I forget :oops: exactly the behaviour of the +/- buttons, but I think if the button is disabled, then that light group will be part of the 'default' light group, and if enabled, then it will be available in its own layer.

This area I agree could still use a little refinement in order to make the behaviour more obvious, and allow other light layer names for sun and sky.
Borgleader wrote: 4) If I choose autorun Indigo on export, the scene that renders is empty, all that shows up is the background sky. :?
Is there anything abnormal reported in blender or indigo's logs ? What happens if you load the .igs file manually (find the path written to from the blender console).

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Borgleader
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Re: Blender 2.2 stable & 2.4.x

Post by Borgleader » Fri Jun 04, 2010 9:27 am

dougal2 wrote: The console should tell you where the files were written:

Code: Select all

Export Still to C:\Users\DOUGHA~1\AppData\Local\Temp\default.igs
Ok it exports it to appdata ... but thats kinda far, would it be much work to allow us to specify an export directory?
dougal2 wrote:All mesh data is written to .igmesh binary files because they are smaller and faster to read and write. The meshes are written to numbered folders corresponding to the frame number so that animations work as expected.
Oh ok then
dougal2 wrote:The sun layer has no controls, just the +/- button for enabling or disabling. The Sky layer has the same as well as the turbidity control. The light layer for each is named as 'Sun' or 'Sky', the old system of using plain numbers is history.
I guess I've been out of the loop too long. :?

dougal2 wrote:Is there anything abnormal reported in blender or indigo's logs ? What happens if you load the .igs file manually (find the path written to from the blender console).
Not that I've noticed. It writes a bunch of .igmesh files and then starts indigo and the render is blank.

Oh and one last thing, where is the "dont use default.igs" option? :)
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dougal2
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Re: Blender 2.2 stable & 2.4.x

Post by dougal2 » Fri Jun 04, 2010 10:10 am

Borgleader wrote: Oh and one last thing, where is the "dont use default.igs" option? :)
I'm away from my dev machine now so can't check, but I think that option is on the System tab.

If I'm wrong and it's not there, consider it added to the TODO list ;)

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Borgleader
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Re: Blender 2.2 stable & 2.4.x

Post by Borgleader » Fri Jun 04, 2010 10:39 am

dougal2 wrote: I'm away from my dev machine now so can't check, but I think that option is on the System tab.

If I'm wrong and it's not there, consider it added to the TODO list ;)
Its there but its called "Autogenerate igs path" :?
benn hired a mercenary to kill my sig...

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