Seperate Camera File
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Seperate Camera File
Hey,
Thinking of stuff that slows down working between Blender and Indigo, for a lot of my scenes it's been the re-exporting of the scene when just switching cameras for a different view. Even if it doesn't re-export meshes, it takes a long time for the rest of the stuff to be exported.
Could camera position, rotation, f-stop, exposure, etc. be put in a separate .IGS file that is included in the main scene file? That way you could have the option of just re-exporting camera settings?
Thinking of stuff that slows down working between Blender and Indigo, for a lot of my scenes it's been the re-exporting of the scene when just switching cameras for a different view. Even if it doesn't re-export meshes, it takes a long time for the rest of the stuff to be exported.
Could camera position, rotation, f-stop, exposure, etc. be put in a separate .IGS file that is included in the main scene file? That way you could have the option of just re-exporting camera settings?
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Re: Seperate Camera File
I had this same thought the other day. I think it would be very useful.
Re: Seperate Camera File
I don't really care for moving objects etc in a renderer, but moving a camera might be a nice addtion (taking the thread a little further)
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Re: Seperate Camera File
+1ENSLAVER wrote:I don't really care for moving objects etc in a renderer, but moving a camera might be a nice addtion (taking the thread a little further)
Camera animation vs. full scene animation so that you don't have to export 3000 versions of an identical model.
Perhaps the environment information could be stored there as well?
Re: Seperate Camera File
If I'm not mistaken the exporters do this already? For example when I was editing ENSLAVER's pew pew laser beams scene, I was editing the camera settings in their own IGS file.
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Re: Seperate Camera File
Hmmm... I only ever get one .IGS file with all the scene, render, camera and material settings and then all the mesh files in one folder. ENSLAVER maybe using a customized script?
Re: Seperate Camera File
I'm not sure how the exporters work for each app, but each scene from max does get a seperate $scene-camera.IGS along with geometry, scene, scatter, etc .IGS'. Even so, I doubt many average everyday users would want, or even know how to edit the camera file.
Exporting the same scene 10-30 times to get the right camera angle/position can be pretty painful, specially if the scene has thousands-millions of objects/polys (1-10 min per export?).
Perhaps it would be as simple as to have an exporter option "camera only".
In the end if it comes down to priorities/resources. Power/speed will always win over some some inflated "studio" package, but still it would be fun to run around your scene in a quake-like manner
Exporting the same scene 10-30 times to get the right camera angle/position can be pretty painful, specially if the scene has thousands-millions of objects/polys (1-10 min per export?).
Perhaps it would be as simple as to have an exporter option "camera only".
In the end if it comes down to priorities/resources. Power/speed will always win over some some inflated "studio" package, but still it would be fun to run around your scene in a quake-like manner

Re: Seperate Camera File
Blendigo does have the option to not re-export mesh data (the XM button), if you turn that off, then the export speed of scene settings, camera and materials will greatly increase.
I hear what you say about having additional scene files, and using <include>, I'll have a look at what would be practical to implement.
I hear what you say about having additional scene files, and using <include>, I'll have a look at what would be practical to implement.
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Re: Seperate Camera File
clicking off the XM button does help with export time, but if you are doing heavy instancing, for example, it still takes a long time to write out all those <model> elements. having a separate camera .igs would speed up my workflow quite a bit.
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Re: Seperate Camera File
Yep, that's exactly what I meant. Even with the XM button disabled, it still sometimes takes a while.FakeShamus wrote:clicking off the XM button does help with export time, but if you are doing heavy instancing, for example, it still takes a long time to write out all those <model> elements. having a separate camera .igs would speed up my workflow quite a bit.
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