Hi, I'm taking my first steps in animation.
I have noticed that Blendigo first exports the meshes for all the frames, and then it starts to render each frame.
I was wondering if there is a way to export the meshes just once for all the frames rendering.
I had turn off the XM button but when I press Render Anim and select the output, it is turn on again.
Thanks!
Ps. Can any one point out a guide or tutorial for the material editor.
[animation] how to export meshes just once
Re: [animation] how to export meshes just once
Hi,
I have not yet tried to render animated scenes with Indigo, but if your mesh is animated by an armature, as Indigo is not an animation software I think that there is no other way to export the mesh.
However, if you only have an animated camera I think that the static meshes could be exported only once, but I'm not sure that's the way Indiogo works.
An advice from the indigo team would be better.
I have not yet tried to render animated scenes with Indigo, but if your mesh is animated by an armature, as Indigo is not an animation software I think that there is no other way to export the mesh.
However, if you only have an animated camera I think that the static meshes could be exported only once, but I'm not sure that's the way Indiogo works.
An advice from the indigo team would be better.
Re: [animation] how to export meshes just once
Thanks for the reply ROUBAL,
Yes, I should have mention that the animation was only of the camera.
I´m going to look deeper, maybe this has been already mention on another thread.
Yes, I should have mention that the animation was only of the camera.
I´m going to look deeper, maybe this has been already mention on another thread.
Re: [animation] how to export meshes just once
For anyone that ask this too, I found this posted Sun Sep 20, 2009 9:01 am
SmartDen wrote:indeed. i'll care about it.pvbeeber wrote:Exporting animation still seems to have issues. Meshes are exported separately, even when I deselect that option, and the mesh file is overwritten as each frame is exported. This creates a problem for animated meshes like fluids.
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