http://mediawiki.blender.org/index.php/ ... o_exporter
http://mediawiki.blender.org/uploads/9/ ... _beta1.zip
I've added a menu for the choice of the environment type and updated the background syntax.
Hope it works...
ciao, leope.
Code: Select all
#!BPY
"""Registration info for Blender menus:
Name: 'Indigo v0.5beta'
Blender: 240
Group: 'Export'
Tooltip: 'Export to Indigo v0.5 scene format (.xml)'
"""
Code: Select all
#!BPY
"""Registration info for Blender menus:
Name: 'Indigo v0.5beta'
Blender: 240
Group: 'Export'
Tooltip: 'Export to Indigo v0.5 scene format (.xml)'
"""
- The exportor does not export texture files but the texture reference. You can apply a "COL"-"UV"-"Image" texture in blender and then move the exported XML together with the image file to indigo (same dir).
Thanks, checking the XML, if RayMir is turned on then it's a specular material, with IOR=1.0 and "<transparent>false</transparent>", and that renders black with v.0.6. However a transparent specular material (ie: glass) works.RayMirror creates a specular indigo material, otherwise you get a phong material, both are valid. I'am not sure if specular materials works correctly in v0.6 yet.
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