
I've got a Blendigo material-related question:
When I blend 2 mats in order to get one that results from the blend of those 2 mats, it doesn't save the 2 original mats, and thus when I close Blender and re-open it my 2 original mats aren't there anymore, so I get a Console error that says the 2 mats don't exist, so it can't load the Blend Mat...
For example:
- first I create a diffuse matt Material - blue color
- then I create a second matt Material - yellow color
- then I create a "Blend" material that blends those 2 mats
- I assign this Blend Mat to the mesh, which gives a green color result.
So far, so good.
Then I save my Blender project (which should save all the materials as well, those used and those not used in the scene, shouldn't it?).
When I re-open the project, I can only find the Blend Mat, and not the other 2 mats - so I get a Console Error that says it can't find any of the 2 mats... And they don't show either in the mat list in Blender or Indigo...
Is this normal?

Note: I found the following tricks (but if you could help me find an easier way) :
- Exporting the resulting "Blend" Mat before closing Blender.
- I also thought of creating somewhere in my scene (out of the camera range, so you can't see them) small meshes to which I would assign the original 2 mats, so they're there when I re-open Blender. Indeed, it seems Blender doesn't save materials that are not used in the scene...
Well...
Thanks for your help guys!
