clouds & smoke

Announcements, requests and support regarding the Blender Indigo export script
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Van Anders
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clouds & smoke

Post by Van Anders » Sat Mar 14, 2009 4:57 am

hi, i need some help with making realistic clouds. perhaps some sss parameters or other suggestions are very very welcome!
thanks!
cheers!!!
LONG LIVE FREE-RANGE TOMATOES!

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delic
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Post by delic » Sat Mar 14, 2009 5:24 am

I would post prod them ...

For rendering them diretcly, I dont know how you could do.

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SATtva_
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Post by SATtva_ » Sun Mar 15, 2009 3:36 am

Until Ono implements application of shader functions to SSS parameters or blending specular materials with null materials, forget about it.
http://www.indigorenderer.com/joomla/fo ... php?t=5273

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CTZn
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Post by CTZn » Sun Mar 15, 2009 5:37 am

Not only that SATtva, if you dig deeper in the forum you will find amazing tests from Ono based on points cloud data. Poorly as much 3d apps don't export volumes to points clouds it's not released, though the reason might be something else.

It would be great if Indigo was converting mesh volumes to point clouds (max density/falloff exponent/distance to surface for max density :D)

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SATtva_
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Post by SATtva_ » Sun Mar 15, 2009 5:55 am

you will find amazing tests from Ono based on points cloud data
Yeah, I seen them (generated from perlin noise, AFAIR), just don't have a link at hand.

pxl666
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Post by pxl666 » Tue Mar 17, 2009 4:42 am

but is it possible to achieve mist-like effect? i think i saw one...that was somenthing with a big cube of mist enclosing entire scene? what was the matt settings?

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SATtva_
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Post by SATtva_ » Tue Mar 17, 2009 5:09 am

Yes, with specular SSS material you can produce isotropic fog, mist, dusty air and alike.
http://www.indigorenderer.com/joomla/co ... ight_rays/

pxl666
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Post by pxl666 » Tue Mar 17, 2009 8:38 am

great - thxx mate!

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