hi, i need some help with making realistic clouds. perhaps some sss parameters or other suggestions are very very welcome!
thanks!
cheers!!!
clouds & smoke
- Van Anders
- Posts: 12
- Joined: Sun Feb 15, 2009 10:14 pm
- Location: GDR
clouds & smoke
LONG LIVE FREE-RANGE TOMATOES!
Until Ono implements application of shader functions to SSS parameters or blending specular materials with null materials, forget about it.
http://www.indigorenderer.com/joomla/fo ... php?t=5273
http://www.indigorenderer.com/joomla/fo ... php?t=5273
Not only that SATtva, if you dig deeper in the forum you will find amazing tests from Ono based on points cloud data. Poorly as much 3d apps don't export volumes to points clouds it's not released, though the reason might be something else.
It would be great if Indigo was converting mesh volumes to point clouds (max density/falloff exponent/distance to surface for max density
)
It would be great if Indigo was converting mesh volumes to point clouds (max density/falloff exponent/distance to surface for max density

Yes, with specular SSS material you can produce isotropic fog, mist, dusty air and alike.
http://www.indigorenderer.com/joomla/co ... ight_rays/
http://www.indigorenderer.com/joomla/co ... ight_rays/
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