blender objects deformed by lattice not deformed in indigo.

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
3 posts • Page 1 of 1
hoornix
Posts: 2
Joined: Mon Mar 09, 2009 10:43 pm

blender objects deformed by lattice not deformed in indigo.

Post by hoornix » Mon Mar 09, 2009 11:04 pm

Hi there,

I have a blender scene with quite a few objects which are duplicated with Alt D and then deformed by a lattice so they follow the shape defined by that Lattice. Rather useful and saving me a lot of time! The blendigo 1.09 exporter however is not applying the deformation. It is only copying the object to a new location/rotation. Which is off course very sensible when you have many copies of the same object.

Is there a way to get the lattice(s) applied on the alt-d objects, without having to alter the code?
If I want to alter the python script, where do I start?

Kindest regards.
Hoornix

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Tue Mar 10, 2009 12:58 am

If you apply the lattice to any instance of an object then it won't be an instance anymore because you are actually modifying it's mesh (according to Blendigo export ->Indigo)

Use alt-d only if you want truly identical mesh objects (only object scale/rotate/translate is allowed.)

If you want to use a lattice, then you may have to merge all your previously instanced objects into one mesh object and then apply the lattice modifier afterwards via the panel.

hoornix
Posts: 2
Joined: Mon Mar 09, 2009 10:43 pm

blender objects deformed by lattice not deformed in indigo.

Post by hoornix » Tue Mar 10, 2009 8:32 am

Thanks,

A sharp idea to apply a lattice to many objects in a quick way, I didn't think of that before myself. In fact I planned to make a python script to do that for me.....
Unfortunately I am still fiddling with all these alt-d'd objects so I need this lattice for the time being. The other thing is that by keeping it as separate meshes I can exclude those that won't appear in a render.
But off course! I can always render from a copy......
Anyway, many thanks for your reply, because now I have a neat work around!

Post Reply
3 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 4 guests