Hi there,
I have a blender scene with quite a few objects which are duplicated with Alt D and then deformed by a lattice so they follow the shape defined by that Lattice. Rather useful and saving me a lot of time! The blendigo 1.09 exporter however is not applying the deformation. It is only copying the object to a new location/rotation. Which is off course very sensible when you have many copies of the same object.
Is there a way to get the lattice(s) applied on the alt-d objects, without having to alter the code?
If I want to alter the python script, where do I start?
Kindest regards.
Hoornix
blender objects deformed by lattice not deformed in indigo.
If you apply the lattice to any instance of an object then it won't be an instance anymore because you are actually modifying it's mesh (according to Blendigo export ->Indigo)
Use alt-d only if you want truly identical mesh objects (only object scale/rotate/translate is allowed.)
If you want to use a lattice, then you may have to merge all your previously instanced objects into one mesh object and then apply the lattice modifier afterwards via the panel.
Use alt-d only if you want truly identical mesh objects (only object scale/rotate/translate is allowed.)
If you want to use a lattice, then you may have to merge all your previously instanced objects into one mesh object and then apply the lattice modifier afterwards via the panel.
blender objects deformed by lattice not deformed in indigo.
Thanks,
A sharp idea to apply a lattice to many objects in a quick way, I didn't think of that before myself. In fact I planned to make a python script to do that for me.....
Unfortunately I am still fiddling with all these alt-d'd objects so I need this lattice for the time being. The other thing is that by keeping it as separate meshes I can exclude those that won't appear in a render.
But off course! I can always render from a copy......
Anyway, many thanks for your reply, because now I have a neat work around!
A sharp idea to apply a lattice to many objects in a quick way, I didn't think of that before myself. In fact I planned to make a python script to do that for me.....
Unfortunately I am still fiddling with all these alt-d'd objects so I need this lattice for the time being. The other thing is that by keeping it as separate meshes I can exclude those that won't appear in a render.
But off course! I can always render from a copy......
Anyway, many thanks for your reply, because now I have a neat work around!
Who is online
Users browsing this forum: No registered users and 4 guests