Big igs file

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Rafaello
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Big igs file

Post by Rafaello » Wed Jan 21, 2009 7:41 am

Hello, I'm new with Blender and Blendigo, yesterday I imported a few .obj objects to a Blender Scene and the igs file grew to 295 Mb :shock: and took 15 minutes to see something at Indigo's window. :shock: :?
I use Blendigo 1.1.14 and Indigo 1.1.15.
The same scene in cinema produced a 370 Kb igs file, Can you help me?.
Thanks.

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Borgleader
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Post by Borgleader » Wed Jan 21, 2009 10:15 am

**This is a guess**
I'm thinking that the Blender exporter included the mesh inside the .igs while the cinema exporter "linked" to it.

**Second guess**
Blendigo bug. Who you gonna call? Bug-buster! Uh...I mean Smartden :wink:
benn hired a mercenary to kill my sig...

dmn
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Post by dmn » Wed Jan 21, 2009 11:49 am

Do you have objects that are duplicates/instances/clones/blocks in your cinema file? Do you have them set up as instances in your .blend? Do you have subdivided meshes from cinema, and are they subdivided the same way? Just guesses. :|

Rafaello
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Post by Rafaello » Wed Jan 21, 2009 2:50 pm

Hi, thanks for the answers, yes I had the meshes inside the igs file but not anymore and the mesh.xml went to, well you know. . . 300 Mb :( on the other hand the Cinema instances were deleted before the obj export, so no Cinema instances in Blender, but I made some instances in Blender with Alt-D, I read in some web pages that this is the right method to do it. No extra subdivision just smooth on some objects and autosmooth on others.

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SmartDen
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Post by SmartDen » Wed Jan 21, 2009 9:53 pm

so, what's the question?
Check normals, dude!

Image
Image

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WytRaven
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Post by WytRaven » Wed Jan 21, 2009 10:12 pm

SmartDen wrote:so, what's the question?
How many SmartDens does it take to change a light bulb? :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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pixie
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Post by pixie » Wed Jan 21, 2009 10:45 pm

:lol: :lol:

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SmartDen
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Post by SmartDen » Wed Jan 21, 2009 10:58 pm

WytRaven wrote:
SmartDen wrote:so, what's the question?
How many SmartDens does it take to change a light bulb? :lol:
noone. i'll export it in other format, so it's no longer my problem ;)
Check normals, dude!

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Image

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Pibuz
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Post by Pibuz » Wed Jan 21, 2009 11:01 pm

WytRaven wrote:How many SmartDens does it take to change a light bulb? :lol:
:D :D :D

Here in Italy we have the same joke!

-How many Carabinieri does it take to change a light bulb?
-5.000
-What? Why?
-One keeps the bulb still, the others rotate the miltary police station.

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WytRaven
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Post by WytRaven » Wed Jan 21, 2009 11:56 pm

Pibuz wrote:One keeps the bulb still, the others rotate the miltary police station.
Oh that's gold! :idea: :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Thu Jan 22, 2009 5:08 am

:lol:

Rafaello
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Post by Rafaello » Thu Jan 22, 2009 7:41 am

Hello, is it normal that Blendigo creates igs or mesh.xml files that big and eats all of the pc memory?
I work in windows xp 64 with a core2 quad with 4 Gb of ram.
thanks.

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