Announcements, requests and support regarding the Blender Indigo export script
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lego
- Posts: 99
- Joined: Sat Oct 14, 2006 7:29 am
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by lego » Mon Oct 16, 2006 12:34 am
wow thank you! very fast
p.s. sei italiano?
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leope
- Posts: 34
- Joined: Sat Jul 22, 2006 7:05 am
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Contact:
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by leope » Mon Oct 16, 2006 12:47 am
Si', ce ne sono un sacco da queste parti

.
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DaveC
- Posts: 596
- Joined: Mon Sep 11, 2006 12:20 am
- Location: The Tottenham, London, UK
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by DaveC » Mon Oct 16, 2006 2:47 am
Thank you

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Kachu
- Posts: 54
- Joined: Tue Sep 19, 2006 9:12 am
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by Kachu » Mon Oct 16, 2006 2:08 pm
Good job with the nk fix. And adding the Burn parameter setting.
My renders seem to be coming out too white. Whats a good whiteballance setting to use?
Also is there a way to set the temprature of lights in blender or do I need to manually edit that.
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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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by afecelis » Mon Oct 16, 2006 3:18 pm
leope, ten million thanks!

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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balder
- Posts: 17
- Joined: Mon Sep 18, 2006 10:00 pm
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by balder » Tue Oct 17, 2006 5:14 am
Xtra-cool!
Thanks!
(grazie, presumendo tu m'intenda)
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lego
- Posts: 99
- Joined: Sat Oct 14, 2006 7:29 am
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by lego » Fri Oct 20, 2006 3:53 am
I think that there's a bug while exporting an object with multiple materials, with one of these being an emitter
I lost two hours today with this problem
I think that the emitter material is exporter as a non emitting one
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Fri Oct 20, 2006 5:16 am
hi lego, meshlights works only for complete mesh. The first assigned material defines if it's a meshlight or not. For non-emitting meshes you can assign different materials for different faces (i think

).
You can separate the emitting faces in a new object and assign a light material to it...
regards zuegs
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