Announcements, requests and support regarding the Blender Indigo export script
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SmartDen

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by SmartDen » Tue Jun 03, 2008 8:31 pm
Requirements:
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Blender 2.45
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Python 2.5
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Indigo v1.0.1
Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
or use installer
Blendigo is continue developing
Windows Installer
Blendigo_v111.exe
Zip
blendigo_v111.zip
Skript for manually update
blendigo_v111.py
Check normals, dude!

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BbB
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- Location: Berlin
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by BbB » Tue Jun 03, 2008 8:34 pm
Good job man! Did you implement all the new features? I'm really looking forward to the shift lens!!!
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Pinko5
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by Pinko5 » Tue Jun 03, 2008 8:41 pm
Very goooooddddddd tnx SMART!!!
Luca;)
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SmartDen

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by SmartDen » Tue Jun 03, 2008 8:47 pm
BbB wrote:Good job man! Did you implement all the new features? I'm really looking forward to the shift lens!!!
Sorry, BbB

i just forgot it. and actually i don't really sure if i implement displacement right.
Feedback needen

Check normals, dude!

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SmartDen

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by SmartDen » Tue Jun 03, 2008 9:28 pm
Update
*lens shift added
Check normals, dude!

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drBouvierLeduc
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by drBouvierLeduc » Tue Jun 03, 2008 9:49 pm
Hi Smartden. Great update, thanks a lot.
The new displacement option seems to wok fine.
However, do you think it's possible to put an extra per-material subdivision option ? The idea is to subdivide automatically all the meshes that use one given material, without adding manually the option for each mesh.
I've made a mockup to show what I mean.
Would this be easy to implement ?
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Attachments
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- blendigo_mockup.gif (24.13 KiB) Viewed 15929 times
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SmartDen

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by SmartDen » Tue Jun 03, 2008 10:09 pm
yes, it is for sure a good idea. but it's not so easy to implement. maybe later... and it will make blendigo yet more bigger
Check normals, dude!

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BbB
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by BbB » Tue Jun 03, 2008 10:21 pm
Thanks re lens shift!
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SmartDen

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by SmartDen » Tue Jun 03, 2008 10:31 pm
BbB wrote:Thanks re lens shift!
let see some shots...
Check normals, dude!

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BbB
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by BbB » Tue Jun 03, 2008 10:45 pm
Well, the stuff I'm working on right now will probably need Indigo 64-bit. It's about 2m polys right now (lots of trees, you know) and not even nearly finished.
But I'll make sure I test the shift lens on a simpler scene.
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SmartDen

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by SmartDen » Tue Jun 03, 2008 11:17 pm
yes, that whould be nice
Check normals, dude!

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Comm512
- Posts: 43
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by Comm512 » Tue Jun 03, 2008 11:19 pm
Hope it is not a stupid question, but can blendigo 1.1.1 be used with indigo 1.1.2? Because ono said that the xml element's names aren't final yet and i cannot see if they changed in 1.1.1 > 1.1.2
I am still very new to all this.. so please excuse my ignorance
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SmartDen

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by SmartDen » Tue Jun 03, 2008 11:20 pm
yes, i think you can use it with 1.1.2 too
Check normals, dude!

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Comm512
- Posts: 43
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by Comm512 » Tue Jun 03, 2008 11:28 pm
thank you mate. And for your excellent exporter as many said before

makes 'blife' a lot easier
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Fencer
- Posts: 12
- Joined: Thu Apr 24, 2008 8:08 am
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by Fencer » Wed Jun 04, 2008 3:03 am
1.Very good scripts thank you thousend times
2. (For the installer) Do you know that starting with Blender 2.46 the scripts are stored in the Application Folder?
