How do I make dark "shadowy" scenes?

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ryandaniels
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How do I make dark "shadowy" scenes?

Post by ryandaniels » Fri May 30, 2008 9:18 am

I'm not exactly sure if this thread belongs in this forum, but oh well.

I have been experimenting trying to make a shadowy club, and I've found that all lighing is completely comparison based; If you have one light, it doesn't matter what you do to the settings for it, it just stays the same. Anyway, this is making it really hard to make things dark and shadowy like I need it.

Any help on this issue?

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Kram1032
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Post by Kram1032 » Fri May 30, 2008 9:34 am

don't use reinhard ;)
The brightness'll be adjustable with both linear and camera tonemapping. Reinhard is trying to automatically clamp the entire dynamic range to the visible part.

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cookieofdoom
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Post by cookieofdoom » Fri May 30, 2008 12:15 pm

Camera tonemapping is great if you know a bit about photography. Just make sure to turn off auto-expose.

pxl666
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Post by pxl666 » Fri May 30, 2008 6:35 pm

Kram1032 wrote:don't use reinhard ;)
The brightness'll be adjustable with both linear and camera tonemapping. Reinhard is trying to automatically clamp the entire dynamic range to the visible part.
god - i never knew that...i always use reihard and i often have problems with complicated lighting...to be honest - camera tonemapping doesn't work as expected (and "yes, i'm a photographer")...but i will give it another try...thxxx kram!
cheers guys!

BbB
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Post by BbB » Fri May 30, 2008 6:52 pm

If camera tonemapping doesn't work as expected, it might be because of your scene scale, or perhaps your lamps' power is not "realistic".
If you model to real-world scale and set your lamps with the kind of power they would have in real life, cam tonemapping can do wonders. The images are also nicer, I find, with a lot more contrast.

pxl666
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Post by pxl666 » Fri May 30, 2008 7:52 pm

BbB wrote:If camera tonemapping doesn't work as expected, it might be because of your scene scale, or perhaps your lamps' power is not "realistic".
If you model to real-world scale and set your lamps with the kind of power they would have in real life, cam tonemapping can do wonders. The images are also nicer, I find, with a lot more contrast.
thxx BbB ! i'll try - having ur hints in mind!

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cookieofdoom
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Post by cookieofdoom » Sat May 31, 2008 6:27 am

The worst part of rendering for me is the math trying to figure out scene scale, lol.

BbB
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Post by BbB » Sat May 31, 2008 9:09 am

You don't have to be too strict about scale, but roughly correct. When modeling interiors, I always put a 1mx1m or 2mx2m cube in my scene and use it as visual reference.

pxl666
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Post by pxl666 » Sat May 31, 2008 6:46 pm

simply use - "edge length" and u'll see exactly ur measures - then scale up/down

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