How do I make dark "shadowy" scenes?
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ryandaniels
- Posts: 38
- Joined: Sat Jan 19, 2008 3:13 pm
How do I make dark "shadowy" scenes?
I'm not exactly sure if this thread belongs in this forum, but oh well.
I have been experimenting trying to make a shadowy club, and I've found that all lighing is completely comparison based; If you have one light, it doesn't matter what you do to the settings for it, it just stays the same. Anyway, this is making it really hard to make things dark and shadowy like I need it.
Any help on this issue?
I have been experimenting trying to make a shadowy club, and I've found that all lighing is completely comparison based; If you have one light, it doesn't matter what you do to the settings for it, it just stays the same. Anyway, this is making it really hard to make things dark and shadowy like I need it.
Any help on this issue?
- cookieofdoom
- Posts: 37
- Joined: Fri May 23, 2008 3:24 am
god - i never knew that...i always use reihard and i often have problems with complicated lighting...to be honest - camera tonemapping doesn't work as expected (and "yes, i'm a photographer")...but i will give it another try...thxxx kram!Kram1032 wrote:don't use reinhard
The brightness'll be adjustable with both linear and camera tonemapping. Reinhard is trying to automatically clamp the entire dynamic range to the visible part.
cheers guys!
If camera tonemapping doesn't work as expected, it might be because of your scene scale, or perhaps your lamps' power is not "realistic".
If you model to real-world scale and set your lamps with the kind of power they would have in real life, cam tonemapping can do wonders. The images are also nicer, I find, with a lot more contrast.
If you model to real-world scale and set your lamps with the kind of power they would have in real life, cam tonemapping can do wonders. The images are also nicer, I find, with a lot more contrast.
thxx BbB ! i'll try - having ur hints in mind!BbB wrote:If camera tonemapping doesn't work as expected, it might be because of your scene scale, or perhaps your lamps' power is not "realistic".
If you model to real-world scale and set your lamps with the kind of power they would have in real life, cam tonemapping can do wonders. The images are also nicer, I find, with a lot more contrast.
- cookieofdoom
- Posts: 37
- Joined: Fri May 23, 2008 3:24 am
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