blendigo is not recognizing lamps

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tampablendie
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Joined: Fri May 30, 2008 8:28 am

blendigo is not recognizing lamps

Post by tampablendie » Fri May 30, 2008 8:30 am

I'm running blendigo with blender 2.46 and indigo 1.09. Every time I try to export the render I get the message "Indigo needs at least one light source." No matter how many lights I use this is the message I get.

thanks in advance

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Pinko5
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Location: Italy

Post by Pinko5 » Fri May 30, 2008 8:34 am

You must put in the scene at least one light source...or a sunlight or a meshlight(with material light)...
bye
Luca. ;)

tampablendie
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Post by tampablendie » Fri May 30, 2008 8:35 am

I have multiple light sources????

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Pinko5
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Post by Pinko5 » Fri May 30, 2008 8:53 am

what kind of light???
environment setup?? if you set up phisical sky+sunlight you must put in the scene a lamp---> sun...
you can try a simple scene with a cube and a sunlight...then in the environment tab set phisical sky+sunlight....you must see your render.
Bye
Luca. ;)


PS: try to see the light section in our wiki blendigo.
http://www.indigorenderer.com/joomla/in ... endigo_new

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cookieofdoom
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Post by cookieofdoom » Fri May 30, 2008 9:18 am

Blendigo only recognizes one type of lamp, and that's "sun" (only one of them is allowed, I believe). For all other lighting needs you need to create a mesh and assign it an emitter material (although it's not really a material, that's the way it's presented in Blendigo).

For information related specifically to mesh emitters and how to use them, you can check out this section of the wiki. http://www.indigorenderer.com/joomla/in ... ew#emitter

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Kram1032
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Post by Kram1032 » Fri May 30, 2008 9:38 am

It's because a point-shaped lightsource is
a) very inefficient in an unbiased renderer(the chance that it gets detected is close to an infinitesimal) and
b) very unrealistic - Today you have extremely tiny lightsources, that's sure.... Some leds are more or less microscopic. But none of them really are point shaped.

BbB
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Post by BbB » Fri May 30, 2008 9:49 am

In other words, forget everything about Blender lamps you ever thought you knew. (except the sun, that is)

tampablendie
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Post by tampablendie » Fri May 30, 2008 12:31 pm

Thanks guys.

I had three light sources in the scene none of which were a sun lamp. Indigo seems like a pretty cool renderer I'm going to enjoy learning it. It seems to look a lot like an ambient occlusion render in Blender.

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