confusion uv map texture.

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blackice55
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Joined: Sat Jan 19, 2008 9:58 am

confusion uv map texture.

Post by blackice55 » Sat May 10, 2008 4:29 pm

Hello, When I uv map a texture in blender its d'ont appear with indigo... Wath should I do? When I put the texture in albedo the texture is not follow the uv coordinate of my uv map texture. Im very confuse, please help :cry:

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aleksandera
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Location: Slovenia

Post by aleksandera » Sat May 10, 2008 7:58 pm

Does it show when you render it with Blender internal?
Did you mess with the gamma slaider?

blackice55
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Joined: Sat Jan 19, 2008 9:58 am

Post by blackice55 » Sun May 11, 2008 2:20 am

It is show in blender internal... gama slaider?

I dont anderstand... why I have to put the texture in albedo when I have an other uv map texture? If I render this I see the texture but that d'ont follow the uv mapping setting... any idea?


this is a screen shot of my setting...
http://www.hiboox.com/lang-fr/image.php ... ec1saw.jpg

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sun May 11, 2008 2:37 am

The Gamma Slider controls the Gamma Value. Default should be 2.2.

Did you try to render it blender internally? This is a preview-viewport-screenshot.

I think, your problem is that you didn't add an actual texture. you just UVmapped your plane without adding the texture to be rendered. What you see there is the Texture preview, where ANY image can be used. It'll be ignored in the actual render.
In the material panel, on the very right, there is the texture tab. THERE, you need to add the texture ;)

Albedo texture only means that you use it as a diffuse texture. Indigo needs to know, whether it's a diffuse, a bumpmap, an exponent map or an alpha(clip)map texture. ;) That's why you also need to put it in there.

Btw. Your Gamma Slider is at 2.3... you might want to change it to 2.2

blackice55
Posts: 22
Joined: Sat Jan 19, 2008 9:58 am

Post by blackice55 » Sun May 11, 2008 6:35 am

Ok thank you! I start a render and that seem to work. I must open the texture in procedural texture of blender, uv mappping the same texture, activate text face, and set the texture in albedo. right? :?

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sun May 11, 2008 7:07 am

yes. :)
That's the usual way of doing it.
Though, it wont work with proceduals I think

(@ SmartDen or anyone who knows: Or does Blendigo already have an autobake setting?)

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